The 2000 Year Epic Campaign

Retaking of Arabona
4th Era - 29th Session

Corvus Septum returned to Khirn Doral and preparations were made to get them up to speed on their role in the attack to retake Arabona. The plan is for them to head out a day ahead of the main force and secure certain areas around Arabona.

The group was dropped off not far from shore and they made their way into the small fishing town. Rigel 108 snuck up and took out a guard on patrol.

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Evaine and Brodus moved to a corner and spotted another guard up on a balcony.

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As Rigel and Waverly turned the corner, hetook out the guard by the bell, while she fired two shots on the balcony guard, both misses. Evaine took him out from her position. Off screen, Brenna was making her way to the guard atop the building next to the unlit brazier.

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Burpuller circled around and took out another guard who just came out on a house.

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Evaine flew up to the unlit brazier and with the help of Brenna, they took out the last guard before any alarms could be raised. The group informed the bleary eye villagers that the invasion was to take place in the morning.

From here the group headed off to the Tower of the Rose to clear it out. When they reached it they found a dilapidated, run-down tower, with just a tiny flicker of light from the top.

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Waverly, Ethne, and Rigel trudged up the stairs to find an old woman sitting down, eating dinner. Ethne informed her that the Warriors of Nosiriath would need to use this abandoned tower, in preparations for the retaking of Arabona. The old lady set down her knife and pushed the plate of raw meat away. No. The Tower of the Rose will not be used tonight. Please show yourselves out.

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Ethne insisted and started to feel like something was wrong. After the heroes failed to heed a second warning the old lady lept over the side of the tower, only to rise back up as a Naina.

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The fight was difficult as the dragon constantly circled the perimeter around the top of the tower. Brodus, who had just came up the stairs, was dominated and sent away. Burpuller popped up from time to time during the battle to offer healing to those taking damage up top. Rigel and Waverly both used their residium to coat their ranged weapons in hopes of dealing actual damage to the beast.

Eventually the dropped the beast and cleared the tower for use during the attack.

The heroes pressed on towards Arabona in search for the entrance to the caves below the city. But before they did they cam across a partially collapsed bridge. A bridge that would be crossed by the Nosiriath warriors soon as they marched on the city.

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Nearby were some unmotivated workers from Arabona. They had been sent out by the new leaders of the captured city, and they were less than enthused to be working on this in the middle of the night. Someone, I think it was Brodus (?), gave a great speech and motivated the workers to repair this bridge now as help was on the way.

The heroes reached the ruins of the old Temple of Ao on the outskirts of the city and quickly found the secret trapdoor to the caves below the city. But as they entered, they were caught surprised by a handful of dust goblins.

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The goblins poked out from around every corner, pelting the heroes who ranged weapons, drawing them deeper in the complex and spreading them out.

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Soon the heroes found themselves in the central chamber, where even more of the goblins appeared out of nowhere to attack.

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They even appeared on narrow walkways above them.

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The group pressed on, deeper and deeper into the caverns.

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Frustrated, Brodus barreled his way into the final chamber, through a narrow corridor.

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The group emerged to a silent and empty rook, they were finally no longer under attack from the dust goblins.

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Then the rocks began to rumble and shudder, a wasteland dragon wyrmling, that was previously mistaken for the pile of rocks, raised its head and breathed acid down on the heroes. Seconds later, the room filled with more dust goblins.

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But once their leader, the wasteland dragon was put down, the remaining goblins scurried down the exits, never to be seen again.

The heroes looked at the seven exits from this room and caught a faint whiff of fresh air down the correct tunnel, leading them to the surface where they would light the flare signaling to their army that they had completed their tasks.

But above the bridge they came out under, they could hear the sounds of marching. Brenna’s raven was sent up and they saw a handful of Aqium soldiers marching towards Arabona led by a Bearfolk Chieftain. They set up their own ambush on the bridge.

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Brenna through down Hungar of Hadar and killed most of the guards instantly. The bearfolk pulled two of the guards with him back off of the bridge. One of them turned out to be a battlemage, who casts Ice Storm on the heroes. the heroes pressed forward and caught up with the Aqium soldiers just off the bridge where they were able to finish them off.

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The flare was set off and soon the battle was underway.

The heroes were given command over a small area of the war and successfully orchestrated attacks on the Aqium side of the wall while preventing counter attacks by them. Causalities were high, but in the end they prevailed and the warriors of Nosiriath had reclaimed the city of Arabona from the Legion of Aqium.

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North
4th Era - 28th Session

Corvus Septum put as much distance as they could between themselves and Commander Vahlen’s troops from Fort Rifugio. Once they felt they were safe, Brodus found a set of ancient ruins for them to hide out for a bit while Morthos communicated with Chancellor Gavin at HQ.

While they were waiting, a group of bandits wandered by. Corvus Septum darted out of the ruins and slew them before they could speak. One of the six managed to get away.

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Morthos wraps up communication with HQ, and gives the group the news:

Chancellor Gavin and I agree that we must pull out all the stops on this one. There are others that can greatly swing probabilities into our favor. The Holy Warriors of the Nosiriath Realm. Today, we start a trek to Pella’s Wish to seek the aid of Triton 714.

Commander Vahlen sent out scout teams in all directions hoping to find the group them infiltrated his fort and rescued Morthos. One of those teams found them a planned out an ambush on the bridge, charging in from both sides as the group was in the middle.

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The battle was kicked off by an Aqium wizard, shrouded in flames, casting fireball at the heroes.

Poor Evaine got stuck in the rear, thanks to some clever maneuvering from Brenna, and the gnome was quickly overrun by two guards and a charging minotaur, and was dropped. Ethne managed to swings around to administer a healing potion to save her after two death save fails. The Aqium wizard gots dropped but continues to burn well after death, nothing to be recovered off of him.

The following day they ran into the traveling salesman Mort and Sons. Both sides haggle back and forth. Brodus notices a sweet hat one of the scrawny sons was wearing and buys it from him for a single gold piece. Little did he knows that it was a minor magical item. In the end, the group buys some healing potions as well as the Keoghtum Ointment.

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In the afternoon of the next day, the crew was heading up a narrow mountain pass when they saw a giant rock take out a goat just up ahead. Brenna sent her raven out for scouting and discovered a Stone Giant about 150-feet up the mountain side, sitting back, drinking mead, and throwing rocks at random targets, and laughing. The group decided to dart or sneak past him.

Rigel made it.
Waverly made it.
Brenna made it.
Ethne made it.
Brodus got hit once, stumbled, but eventually made it.
Evaine….not so much. The gnome mystic was hit dead center with a rock and tumbled down the mountain side, dropping to just 6 HPs. She managed to climb her way back up the mountain and back to the others. The stone giant got a good laugh out of this.

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Just a day out of Pella’s Wish the group came to a long oak tree alongside the trail and from here, Brodus investigated a thrashing sound coming from nearby bushes. It was a horse, still hitched to a wagon, tangled up in the bushes. Near this was a campsite. The rest of the group came over to investigate and found two dead bodies and drag marks. The trail led to a hastily assembled altar, and here was a dead boy bleed dry, and a young female holding a serrated dagger. In her pocket was a note:

Abigail,

A day out of Pella’s Wish you will come across an oak tree standing by itself along the road in a forest of pine trees. Convince your family to camp there for the night. Take care of your father and mother, then bring your brother to us. Then and only then will you be welcomed to your new family of the Red Sisters.

- The Maiden

The group was able to piece together all the clues. Young Abigail was set to join the Red Sisters and was told to do it here. She poisoned her father (Father Isaac) and stabbed her mother. She knocked her little brother out and together with the Red Sisters, dragged him over to the altar they quickly made. Abigail started to have second thoughts about this and turned on the Red Sisters, who killed her. The Red Sisters continued along with their ritual, bleeding out here little brother.

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Sixteen days after Rigel donned the Robes of the Fallen, the group arrived in Pella’s Wish. Triton 714 and the rest of the Holy Warriors were expecting them and Triton came out to greet the group.

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While Triton and Morthos went aside to discuss how to proceed, the group had time to see some of the highlights of the mountain town.

Brightblade Barracks – training and housing facility for Paladins stationed here, named after Lord Endrick Brightblade

Shrine of Ao – A three-story high church, very elaborate architecture, large statue of Ao on top. Small statue of Elemiah, First Quill of the Sacred Writings, out front

Shack of the First Quill – the original home that Pella (later Elemiah) grew up in. Ropes in place to prevent anyone from entering.

Triton and Morthos returned with a plan. The group would travel to the northern continent of Ramicus to the dwarven city of Khirn Doral, and here is where they will perform the rituals needed to lift the curse from Rigel.

It was a three-day trek from Pella’s Wish to the coastal fishing town of Varksa. Along the way the group got a little more sense of the lifestyle of the Nosiriath Realm. Thanks to the widespread faith in Ao, it was like everyone was on the same page. There was a great deal of respect for the Holy Warriors from the citizens, and a strong bond of protection from the warriors to its citizens. Religious rituals were observed along the way automatically.

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In Varksa, the entourage board The Conviction, and sailed north to Khirn Doral. From the docks of the dwarven kingdom they were whisked into the mountain city and taken directly to a War Council meeting. Presiding over this was dwarven king, Karrig Thror, leader of the Dhirnamor Dwarves, and Justicar Aneasar representing the faith of Ao.

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Corvus was able to witness the strong relationship between the dwarves and the humans. The humans are devote followers of Ao and the dwarves intensely revere Law and Order. The two groups are not exactly alike, but it is easy to see the common grounds.

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The talk of the war meeting centered around the battle plans that Corvus Septum recently stole from Fort Rifugio, specifically they were planning to retake the city of Arabona from the Legion of Aqium. As the meeting was wrapping up, Triton was allowed to speak about the situation concerning Rigel. Both the dwarven king and the High Priest of Ao were saddened to hear the news but both pressed that the group had bigger matters to attend to and that those plans could not be derailed for one person. Triton pounded the table and gave an impassionate speech about duty and honor in the eyes of Ao and convinced the two leaders to allow him to head up efforts to save Rigel.

Triton and Morthos gathered the group together to explain the plan to save Rigel. Rigel could read from either the Book of Exalted Deeds or the Book of Vile Darkness, in the process the book would vanish from this location only to appear elsewhere in the world. The Exalted Deeds was a difficult read, but carried with it less severe penalties for failure. The Vile Darkness was an easier read, but brought with it harsh penalties for failure.

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Rigel 108 thought about this a chose the Book of Exalted Deeds. Morthos and Triton would begin to prepare the chamber where the reading would take place and gave the heroes a list of tasks they could complete in the next few days that could help Rigel in the reading.

First: There is a plant called Artic Briar that can be prepared like tea and when you drink it, it will help stabilize your mental fortitude when you read. It only grows in the mountains.

Second: A local dwarven bard by the name of Thaygrin Aleborn possessed a magical item known as the Lute of Soothing. It is known to calm feelings in those who listen. If it is played in the background during your reading, it will help maintain your emotions. Thaygrin led an expedition of adventurers north of here to the lair of Kathaydus the White, where he believed that he could tame the dragon. That was eight months ago.

Third: There is a warrior spirit that lives north of here called Milja who wears a Headband of Intellect. See if she would be willing to let you borrow it for the reading. Milja is Valkyrie who constantly looks to test her prowess in battle against others.

Corvus Septum set out the following day to recover as much as they could before time ran out. Blizzard conditions rolled into the region, limiting visibility and hindering their search.

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At the end of the first day the group found Milja, the Valkyrie. She was badly injured from a recent encounter. Ethne healed her up and the group explained the situation. Milja was in no condition to fight and the group wisely accepted that and instead offered to go after whoever did this to here. Milja says it was the Ice Maiden nearby who nearly defeated her along with her pack of winter wolves.

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The group headed to the direction the Valkyrie pointed and before they knew it they were ambushed by the Ice Maiden and her wolves.

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The Ice Maiden was fierce opponent, able to turn invisible each round at will. Her flaw was attacking Brodus as an attack of opportunity and making herself visible for an entire round. That was enough for the heroes the slay her on the spot.

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The group returned to Milja and showed here evidence of their kill. Milja handed over the Headband and wished they good fortune.

Continuing along their search at the end of the second day the group found the lair of Kathaydus the White. As the entered the snow cave they saw an ice mephit who quickly radioed in to the white dragon that her lair had been breached. The group sensed that she would return soon.

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The group split into two to cover more ground. Rigel, Brenna, and Brodus fought and handful of yeti in the next chamber

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Meanwhile the gnomes and Waverly stumbled right into one of the five treasure troves in cave complex. Luck was on their side as they immediately found the Lute of Soothing. The signal was given and the group dashed out of the lair well before Kathaydus could return.

Near the end of the third day the group climbed into the mountain and found the Artic Briar plant they sought. But as they pulled it from the snow packed mountains they turned and saw a frost giant flanked by two polar bears. The giant was furious that they trespassed on sacred grounds and raised his battle axe up high, nearly slicing Waverly in two.

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Corvus Septum separated their attackers and then focused their efforts on the giant, it wasn’t long before they were victorious.

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The group high tailed it back to Khirn Doral and final preparations where made. Triton wished Rigel good luck and the warforged began reading the Book of Exalted Deeds in hopes of ridding the curse from him. The tea was made, the lute was played and the headband was worn.

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Success! Rigel made it though the reading the book disappeared, and the robes, one of the Seven Artifacts, wase destroyed. Almost immediately his skin began to look better. Triton asked Rigel how he felt and he replied that he felt great and relieved. Later that night, Rigel asked Triton to tell him more about the Sacred Writings of Ao.

Morthos gathered the arcane remains of the robes and believes that a new artifact could be made from what was left of the robes.

With little time for rest the warship were being loaded for the assault on Arabona. King Thror and Justicar Aneasar were both pleased to see the ritual work and that such a great asset to the cause was back on his feet. They asked if Corvus Septum might be up to the task of assisting in the assault. There was a great deal they could do to turn to tides of the way in their favor.

Of course Corvus Septum agreed and they were quickly thrown on a ship bound for Arabona and a day ahead of the main fleet. They had one day to prepare for the landing of the main forces.

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Operation Dispel
4th Era - 27th Session

The heroes healed up and were met by the tosculi who were pleased to see they removed the others from their home. They escorted you back to the cave-in that was created by the Legion and after you left, immediately started fixing the wall.

Once you made your way back to the Stator Mines a message was sent through the bottle to HQ about your situation, regarding Rigel 108 and the Robes of the Fallen. You spent the next couple of days recovering in the Broken Dagger waiting for a reply.

Two days later you finally heard back.

Rigel 108
Team Leader
Corvus Septum
Operation Dispel

There is only one person that we know of that can help you with this predicament. He is an arcane and divine researcher named Morthos. He has retired to the village of Alnerwick. However, this village lies within the borders of Aqium, about 4-5 days from your location. Legion forces that recently took Arabona also captured the nearby Fort Rifugio. You’ll need to be careful as you will be in enemy territory. Report back when you reach the village.

Corvus Septum spent the next four days traveling into Aqium territories to the village of Alnerwick. As they approached, they saw plumes of black smoke.

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A handful of women were all that remained, they said the Legion came down from Fort Rifugio, killed all the men, and all for the damn tiefling, Morthos.

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The heroes contacted HQ about this latest development

Rigel 108
Team Leader
Corvus Septum
Operation Dispel

You will need to infiltrate Fort Rifugio, find Morthos, and break him out. This is a well defended fortress manned by those who captured Arabona. A direct assault on the fortress is ill-advised, so you’ll need to split up into two-man teams when you reach the fortress walls and find different points of entry.

Also, Commander Vahlen is the person in charge of Fort Rifugio and he has been instrumental in developing the war plans for the Legion herein Decius. It is likely that he has the plans on him, so if you can get copies of them, it was be a tremendous boon for Decius. We have an operative within the fortress who will try and assist you as best he can. He has placed a handful of stashes around the fortress with this symbol on them:

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Keep an eye out for them, they could be very valuable to accomplish your mission. Try and knock out the spotlights in the field next to the fort, they could be a great help in your escape. Get Morthos out and back to Alimar, the war plans are optional.

Corvus started to head towards Fort Rifugio and Brenna sent out her raven to scout out ahead.

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Corvus wisely waits until night before making their move towards the fort, beginning their approach from the safety of a heavily wooded area.

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The heroes quickly dispatched a guard sleeping in a set of ruins, then slipped past two more that stopped to watch two squirrels fight over an acorn.

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After they quickly and quietly dealt with some rats. From here the group split up. Brenna and Brodus going up the west side of the fields while the gnomes headed up the east side and going through the stream.

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A nearby guard swore he saw or heard something in the stream and moved over to investigate while the gnomes remained still. Eventually he gave up and Evaine and Ethne continued upstream.

Meanwhile on the other side, Brenna and Brodus slipped past some more guards along the way.

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Until they reached a breach in the main wall. A handful of laborers were working on it. A guard with his back to the area was not far away. The two slipped past the opening and down into a sewer grate and into the sewers.

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While it was night, the entire fortress was well light, and included two spotlights over the main gate, similar to the ones in the fields.

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Brenna and Brodus continued into the sewers and dealt with a carrion crawler.

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Meanwhile, the gnomes slipped in under the grate for the stream and entered the fort.

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From here they entered a different sewer system, unconnected to the one the others went through. Once there, they ran right into a giant spider.

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Brodus and Brenna worked on clearing out the rest of the main sewer area, dispatching a 2nd and 3rd carrion crawler.

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The gnomes passed the winch room and came up onto the streets of the fort, in the far southeast corner.

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At about the same time, Brenna and Brodus came up near the center of the fort, not far from the main guard building.

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Here they saw Commander Vahlen, with escorts, enter the main guard building. They tried to listen in and pretend they were guards here but all they saw was Vahlen eventually leave this area and head to the Misty Moon Inn. From here they headed up to the top of the northeast tower, and took out the scout.

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They gnomes maneuvered around to a nice hiding place behind the Misty Moon Inn. Fortune and luck were on their side as Evaine spoke with their trusted contact in the fort. He whispered to her at the window that Vahlen was here with guards and later he dropped her one of the secret stashes.

Brenna and Brodus circled around to the battlements and using a nearby ladder, slipped into the 2nd floor of the mansion.

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Here they learned, from the butler, that this is where Vahlen lives. They were able to fool the butler, not only making him believe they were here to fix the chandelier, but also that they should be paid 3 gps for it.

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Luck was on their side again and the gnomes ran into Brodus and Brenna in a dark alley. They exchanged information on what each had learned so far.

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Evaine told them about the silent horn they acquire that only the two of them could hear. They set up a 3 signal pattern to communicate with each other. The two teams compared notes and divided up the remaining parts of the fort.

The gnomes headed for an area that turned out to be the interrogation chamber and confronted the torturer.

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As they left this area, they saw the body of the scout that Brodus and Brenna killed atop the tower and threw into the river.

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The gnomes made it to the southwest tower and climbed up the sides to take out the scout up top.

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Brodus and Brenna began to work their way through the marketplace.

Luck would turn on the gnomes as the scout atop the tower was crafty and resilient. They nearly had him thrown off the tower but he caught himself on the railing with his rand. Meanwhile in the distance, at the market square, something else was about to go down.

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Meanwhile, Vahlen appeared and moved through the marketplace with his guards, one of them a minotaur.

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The minotaur stopped and looked at Brodus, You! What is your name? What herd are you from?

Brodus stumbled through his answers to the now unbelieving minotaur. A fight was inevitable.

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In a case of perfect timing, the gnomes flung the scout off the tower who wailed in pain and landed with a loud thud. Alarms were raised throughout the fort. Vahlen and his minotaur bodyguard raced towards the SE tower while Brenna and Brodus seized the opening and made a run for it.

The gnomes ducked into the 2nd floor of the guard tower and found Morthos, chained to a wall.

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Evaine signaled that they have the target and it is time for everyone to get the hell out of here.

Brodus ran through a guard coming over the bridge and escaped the way the gnomes came into the fort.

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Brenna ducked back into the sewers and escaped the way she and Brodus came into the fort.

The gnomes, with Morthos, escaped through the nearby breach in the wall and to the open fields in front of the fort.

Brodus lifted the gate over the stream and the body of the guard he threw over before, washed down the stream, right into the paws of a bear fishing in the stream

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The gnomes dealt with a guard and with Morthos continued along, behind them, and invisible Brenna saw the direction they were heading.

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As they made a push, Evaine knocked out the nearby spotlight temporarily, but it was enough to get through the open area and back into more wooded areas.

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Brodus darted down the front of the fort and came in behind the his fellow comrades.

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But by this time Vahlen and the minotaur bodyguard were made it to the first spotlight which was not up and running again. Brodus was caught, the two minotaurs circled each other in a fight to the death. Brodus was ready to lay down his life so that his comrades could escape, but Brenna swung back around to cast a spell. It was just enough for Brodus to slip away.

Corvus Septum put a couple of days between themselves and Fort Rifugio. During that time they contacted HQ and brought Morthos up to speed on the situation. Morthos said their was someone that could help them. In the Nosiriath Realm, a unique individual by the name of Triton 714.

Throughout the mission the group stumbled upon several notes, letters, and documents that showed a glimpse to things happening behind the scenes. Here are the highlights of them:

The story continues in North.

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Operation Stator Mines
4th Era - 26th Session

Corvus Septum returned to the walled city of Anavio as heroes. The following day, what remained of the Legion of Aqium mounted once last attempt to take the capital city of the Alimlar Domain. Leading the way was the red dragon Krazinor, but Queen Seera was able to steer him away with the Staff of the Dragons. The rest of the Legion attacks crashed against the still standing walls of the city. Those attackers who survived fled. The city was saved.

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The following day a feast was quickly thrown together in celebration of the victory. Rewards were thrown out by many important people of the successful defense.

Legate Emeka gave the group the Ring of Regeneration that looked like a tiny viper with emerald eyes. He also made mention that Corvus lacks fighters and he assigned one of his top soldiers, Rhogar, to serve with them for a year and a day.

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Queen Seera gave everyone a white infusing stone and one dose of residium each so that they might use it to make an weapon, shield, or set of armor +1 for an hour.

The Queen’s Infantry and townsfolk bestowed upon the group the title of Favored Status, which gives them free food and lodging in the Alimlar Domain and allows each player to reroll a natural 1 while you remain in the domain.

Shortly after this, new orders came in from the Messenger Bottle:

Rigel 108
Team Leader
Corvus Septum
Stator Investigation

A Legion of Aqium force was spotted north of your location around the mining town of Stator. There is something strange about their operation, and I’m starting to fear that the Attack on Anavio was a distraction to whatever they are up to in Stator. Get up their immediately and look into this matter.

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The group spent four days traveling up into the Styth Mountains to reach the small mining town, but what they came across when they arrived was a ghost town. Finally someone emerged and quickly ducked into the Broken Dagger Inn.

The group followed and was met with stares and hushed tones. Some people, fearful from recent events, quickly left. The bartender ushered them over to a table in the corner. He told them that the Legion of Aqium came through here about two weeks ago and went straight to the mines. There they killed the guards and entered, never to be seen again. There was one exception to that, two guards returned to take all the rope from the general store in town.

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The bartender was also able to warn them about very large humanoids as part of the Legion. They were 7-8-feet tall, light blue skin, and covered in tattoos. They were led by a necromancer named Bezor.

The heroes headed straight for the mines and began their investigation. They found three branches from a central hub just inside the mines. A large, well used one in the middle, and two smaller, less used branches off to the right and left of the main central one.

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Down the central mine they followed a chipping sound and eventually found a miner named Vetter, that had snuck back into the mines after the Legion came through in hopes of removing as much iron ore as he could before they returned.

Down the left passageway the heroes came across an area that until recently was boarded up. Brenna flew her raven into the next chamber to see what was on the other side. While that was happening, Evaine noticed that the boards weren’t nailed up but instead they were held up with rope. Sure enough, Brenna’s raven spotted a rust monster in the next area.

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Corvus returned to the central hub and went down the right passageway. Here they ran into a iron locked door. Rigel picked the lock and beyond the door was a cavern that contained an arcane sealed doorway and what looks like a former campsite. The group gathered around to decipher the arcane magics and together they were able to unseal the door. Beyond that was a ladder heading down.

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The structure they were in now was ancient, predating the Stator Mines by maybe a thousand years, and perhaps part of a larger underground complex now buried under rock. At the bottom of the shaft the group found a collapse of one wall to a nearby natural cavern.

In this first cavern area, the group was able to follow the tracks of the Legion.

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The first room they came across provided them with more evidence that the Legion had come through here. Three dead and rotting subterranean lizards were found here, one of them with the arm of a soldier still clutched in its jaws.

From here, the group headed south an found another former campsite of the Legion. As they began a search of the area, a miner staggered into the cavern mumbled something about prisoner and then collapsed on the floor. When he came to he introduced himself as Slen, a miner from Stator who was brought along by the Legion and put to work. He informed them that they entered a well a few chambers over and headed to the underdark from there.

The heroes had him lead them to that area and along the way the group was ambushed by roachlings.

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Slen then showed them the well that was until recently, sealed shut. A sturdy rope was affixed to one side of the well, presumably used by the Legion to climb down into the next level below.

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Brodus climbs down without hesitation and calls out that he sees the Door to the Underdark, covered in purple arcane runes to protect it.

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Everyone else climbed down as well, thinking they could work together to open this door.

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Out of the corner of someone’s else, they noticed the rope getting pulled back up. Looking up quickly they saw the miner Slen, without his disguise, who is actually the dark-elf Senrith. Whatever you do, don’t look up! he shouted before sealed you into his trap.

Sure enough, an evil creature and guardian of the Door to the Underdark, flies down from the ceiling.

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After defeating the creature and before leaving this area, the group took a long rest.

Climbing back up proved to be difficult for some (Brodus, Waverly, and Rigel), they finally continue on and head back to the room where the Legion last camped. From here they wnet down another passageway and saw where someone had tunneled from the caves to a ancient temple. Standing guard on the other side of the pile of rubble were two zombies, one missing an arm, the other holding a bell.

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Brodus snuck up and dispatched both of them quickly, which allowed the group to get a better look of their new location.

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By studying the simple drawing on the walls the group was able to learn that the inhabitants were a tribe of humans and a dwarven clan. An elaborate ritual is depicted here showing the two races bound together in trust and mutual respect.

From here they heroes entered an old lab that belonged to a wizard who resided in this ancient temple. After suffering a little damage from on old trap on a chest, the heroes were able to recover two magic potions, a sorcerer’s spellbook, a rune of life, and some notes that would later help them with the Possessed Pillars trap later.

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Hieroglyphics in this area showed the dwarves and humans with separate meetings with gnomes, halflings, and elves. Each meeting takes place in a temple in the desert and appears as though they are showing off the place to the visitors. This is the only time these other races are displayed in this temple.

The next room the group encounter what was later to be learned as the tosculi, wasp-like humanoids, all mentally connected to each other with their antenna.

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The battle was rough, Rigel got dropped, Brodus suffered a tremendous attack for 40 points of damage and then got dropped the following round. Waverly saved the day with an attack from here Vampiric Blade that killed the last attacker.

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Hieroglyphics here depict the humans and dwarves together working on a temple in the foothills. In the far distance, in the center of a desert, is an already completed temple that appears exactly the same as the one they are building.

Corvus retreated to the wizard’s lab for a short rest before pressing on.

Continuing on the group pressed forward through the tosuli room to another chamber. Whirling and buzzing, faint at first, was heard and before you knew it the entire chamber is filled with Tosculi, way more than the group could handle. One Tosculi drone stepped forward and spoke in a language no one could recognize.

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Evaine used her skills as the Communication Officer to carry on a conversation. The Tosculi told them to leave, and take the others with you. Evaine explained that the “others” were bad people and that her group was trying to eliminate them. The tosculi drone radioed back to the hive mother who told Evaine that they ridded their home of the “others” and left immediately after, that the tosculi would help them.

Corvus Septum agreed to the deal and two of the tosculi warriors stepped forward, each carrying two shields each as apparently they would be needed in the next chamber. Evaine asked about a room the group passed up and the tosculi said it was a library and they could go investigate it before the proceeded.

The hieroglyphics in this area are probably the most confusing pictures in the temple. They show the dwarves and humans conducting last rites on what appears to be recently dead comrades. The pictures seem to indicate that it is, or was, possible to not only speak with the dead but that it was possible to bring them back from the dead. A concept that is completely foreign as you know how life and death works.

The heroes ducked into the library and had to overcome some challenges to decipher it. This is what they learned:

This is the ruins of a place called Durn Khete-Tymir, and each word can be broken down for its meaning:

Durn – Temple
Khete – Human tribe
Tymir – Dwarven clan

The Khete-Tymir is the name given to the humans and dwarves who allied together. They built this temple as a center of learning, dedication, and alliance to each other.

The Khete-Tymir dedicated their lives to their greatest threat, the Scourge. They made great strides in arcane studies and uplifted their people to new heights. They spread throughout the land, taking their knowledge to other races. They built a second temple in the foothills, as another bastion of hope and arcane secrets.

The poured everything into arcane studies as a way to combat the Scourge. They kept their most prized possessions in the Grand Wizard’s Sanctuary. Items they felt they could use against the Scourge. The Grand Wizard could enter freely but for anyone else to get past the guardians they would need to arrange the structures of light in certain pattern at the same time, a most difficult task.

Hieroglyphics in this area show what looks like the creation of the pillars, and how they were made with a combination of dwarven craftsmanship and human arcane powers. On the other end of this chamber it details how the Jewel of the Pillars work and how they are created. A faint map on one wall shows a network of pillars and how they work, but the land mass is not recognizable to you.

Hieroglyphics in another nearby area shows the humans and dwarves as isolated entities. The dwarves in the hills and the humans on the plains. Both races are separately depicted as struggling, and some of the pictures have them trying to fend off the Scourge with little success.

The heroes return to the tosculi and proceed to the next area with the two possessed pillars.

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The two tosculi warriors split up and prepared to enter each area to defend whoever was doing the arcana checks to refocus the light of the pillars together. Evaine, Ethne, and Brodus went to the north end while Waverly, Rigel, and Brenna went to the south end. Then the pillars attacked.

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It worked, both pillars were lit up and Brodus and Rigel were able to recover their weapons that got stuck to the pillar. A beam of light emanated from the central obelisk and everyone in it was able to teleport to the Wizard’s Sanctuary.

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Here Corvus Septum finally caught up with the Legion of Aqium group, led by the necromancer Bezor. They reached this chamber some time ago and recovered one of the Seven Artifacts, and item called the Robes of the Fallen.

In a back corner the necromancer held them out for a faintly image of Astriminar the Lich. The lich held the robes in his hands and as he did the robes started to gradually appear to be on the same faint image as the lich. The group quickly deducted that the lich wasn’t here, but he was transferring the robes to him (downloading). Three soldiers and three goliaths, watched the waters and protected their superiors.

As the heroes jumped the gap and began their attacked they discovered what was in the water, a adolescent aboleth who would reach out and attack anyone over the water as well as random targets in the room.

Brenna threw down a silence radius which greatly reduced the capabilities of the necromancer. Brodus had to make two attempts to jump over as he got knocked back by the tentacles once.

Rigel made a daring play to grab the robes out of Astriminar’s hands and used the potion of the mist to jump back to the center. To keep them from getting stolen back from him, he put the Robes of the Fallen on.

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The heroes started to whittle down the Legion members and the faint image of a now frustrated Astriminar faded away. Rigel drops the last goliath and the group saved the day.

Rigel removed the robes and said he didn’t feel well.

The story continues in Operation Dispel.

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Battle of Anavio, Part 2
4th Era - 25th Session

Corvus Septum had completed two of the three quests asked for by Queen Seera of the Alimlar Domain. Last was to disrupt the supply chain from Hopewell Port to the Legion of Aqium camp just south of Anavio and the Previn River

Brenna, Evaine, and Ethne converge of the supply hub and from the safety of some nearby ruins, witnessed the whole process, wagons were randomly loaded with goods in Hopewell Port and brought to this supply depot. Here a clerk reorganized the wagon so that all of its contents were headed to the same destination. Then a second clerk would instruct the driver where to deliver his goods.

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They also learned that this location only contain a handful of guards and is mostly made up of laborers. They saw all of the different colored destination tokens (blue, green, red, silver, and gold) and learned that the destinations included the main camp, the front lines, special items, weapons and armor, and siege equipment. They discussed the best way to disrupt this process.

DM Note: I always like to have an idea of what I think would work and see if the players can come up with that idea, or a better idea. My idea was for them to reroute all the goods to the wrong destinations. The group came up with an idea to reroute the goods directly to Anavio. Unfortunately, they ended up developing a different idea.

Ethne popped out from the ruins and put on a mesmerizing show of big performance and high production value, by using her Aura of Jubilation ability. She was also accompanied by her sister Evaine who threw thoughts into the minds of the guards and laborers.

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This was all part of a distraction to allow Brenna to slink around the area and slip into the long building on the opposite side. There she found maps that detailed delivery locations as well as a handful of the tokens used to signify locations. Before leaving, Brenna started a fire in the building while the three of them raced back to Anavio. They would never learn that the fire was put out in time before it spread very far.

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Brenna had a though to lead a quick strike on the forces around the siege weapons before returning to Queen Seera, but quickly decided better of it when she saw hundreds of soldiers, minotaurs, giants, and wizards located there.

Back in the city, Corvus saw that the city was under attack. Guards raced around the town while citizens ran for cover. Queen Seera pulled the heroes aside and said that someone (most likely Senrith) had let in hundreds of Aqium soldiers and she ordered Corvus to defend an inner courtyard while she organized guards to that position.

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Corvus held up their end of the deal and Ethne was particularly helpful as she doled out temporary hit points on a regular basis.. They hold them off for 10 rounds until the Anavio Guards could take over.

After a quick rest the main assault on Anavio began. Aqium Wizards had solved the Previn River problem by using arcane magics to form a mystic platform over the river for them to bring the siege weapons across. Night falls on the city as scores of flaming rock fly across the sky to smash into the walls of the city.

Queen Seera brought you to the battlements so she might describe her orders:

The battle is going to be won or lost in the next hour. There are three things we need to do.
1 – Take out the siege weapons
2 – Rescue Legate Emeka
3 – Obtain a treasure chest of residium.

Last the Queen asked them to do their best and return if they felt they were in danger where they can all regroup. The Queen also released her Queen’s Infantry to provide them with some cover on the battlefield as they carried out her orders as best they could.

The first step was the rescue the prisoner, Legate Emeka. In choosing this, they had to go through two undead minotaurs.

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Acting first, Corvus was able to slip past them before they could reacts, and were long gone as the turned their attention back on the assault. From here, the heroes made it to the area where the dragonborn was being kept.

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He was tied to a pole while a wizard, a minotaur, and a could of guards looked over some battle plans. Corvus was able to get the jump on them. Ethne got the Minotaur to attack one of the guards while the others wiped of the wizard and the remaining soldiers. A grateful Emeka picked up a weapon as the entire group made their way to the siege weapons.

Evaine knocked out the soldiers manning the cannons with a water attack as she and Emeka quickly dispatched the one that survived. Ethne managed to control the hill giant a majority of the time and convinced him to smash the trebuchets before running off. The evoker was very challenging and during the fight, Brenna got dropped and Emeka nearly got dropped, but the heroes managed to take him down as well.

The heroes chose to duck through the hail of arrows to reach the siege weapons area.

The group caught their breath and decided to press on to the residium treasure. Before doing so, Ethne raiding the healing potion stashes of both Brodus and Waverly, and healed everyone up. To get to the treasure, the heroes and to slip past a charmed giant minotaur, once again thanks to the efforts of Ethne.

An owl familiar of the wizard here notified him of Corvus sneaking up on them as he inspected the contents of the chest. He quickly formed a battle line of soldiers while he cast arcane spells from the back.

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Half of the soldiers got frightened by Brenna’s staff, but the wizard countered with Ice Storm. Brenna turned invisible and then used Shadow Walk to get past the line of defense.

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Brenna zapped the wizard with Witch Bolt and the wizard countered with Misty Step and pummeled the heroes with spells, dropping Brenna in the process. Evaine and Ethne manage to charm the wizard long enough to grab the chest and make a mad dash back to the city with it.

The group retired for the evening for some well deserved and much needed rest.

They awoke to a commotion on the battlements. Fearing that the Legion had resumed the attacks, they raced to see the disturbance. A huge army of Ashillwynn Archers emerged from the treeline to the west near the Dreq Swamp and began raining arrows down on the Aqium camp. Wave after wave further complicates things for the Legion as they slowly start to organize. Queen Seera, seizing the opportunity released her cavalry to sweep through the camp and try to wipe them out once and for all.

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Everything looked good until Queen Seera pointed back towards the swamp, What the hell are they doing?!?

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From the marsh emerged the lizardfolk, led by Chief Shuuth. They drew their weapons and closed the distance between them and the unsuspecting elves, who are now badly outnumbered.

The Queen gasped, realizing she had overextended her forces, The cavalry will get pinned down between the Legion and the Lizardfolk, the Ashillwynn Archers will get wiped out, and we’ll have nothing left to defend the city!

She turned to the group, I thought we had a deal with them! You go out and fix this right now! Everything depends on you! Kill Chief Shuuth!

Corvus Septum raced across the battlefield to defend the Ashilwynn Elves and they ran right into a force of lizardfolk that included a subek. In the distance they could see waves of lizardfolk emerging from the Dreq Swamp.

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The crocodile-like creature dealt out massive amounts of damage, and the heroes were in dire straights.

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Evaine was nearly dropped but the day was saved when a handful of elven archers managed to slip away from battle and lend a hand to the battle.

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The group had a second to catch their breath before the next wave arrived, this one included a shaman, who cast plant growth followed by spike growth, and then heat weapon. on Rigel 108.

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Everyone on the battlefield paused in horror as overhead they saw and heard a tremendous battle taking place between Aventilar and Krazinor.

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The heroes finally got the upper hand when Evaine dropped the shaman just as she her shadow hounds blinked out of existence.

The break was brief as the final wave of lizardfolk emerged from the marsh, this one led by Chief Shuuth, who bellowed with laughter, stating that the heroes were foolish enough to believe him before.

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The fight was fierce but brief and Chief Shuuth was slain. The rest of the lizardfolk broke off their attacks and slinked back into the swamp. Krazinor the Red had defeated Aventilar overhead, but suffered a good deal of injuries, so he flew away to recuperate.

By this time Corvus found themselves a fair distance into the swamp and from here they headed north to the foothills for easier travel. Up ahead, they spotted a thin wisp of smoke from a small campfire. Cautiously they approached.

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They overhead a conversation between three people: a human fighter, a female elven druid, and a tiefling ranger. They discuss potential locations of where someone might have gone.

Corvus announced themselves to the group and approached. The fighter put away the map he was looking at and hailed back. The tiefling interrupted: Have you seen a man, an older man, grey beard, brown cloak covered in vines?

The fighter shot him a dirty look, but the tiefling continued, Giant two-handed sword? Also covered in vines? Have you seen him? Please say yes.

Now that the secret was out, the fighter made introductions. I am Sir Gregory, this is Ozron (tiefling) and that is Delthana (elf druid) and we are members of the Shields of Autumn. An organization of like-minded people who revere nature. We are searching for one called the Warrior of the Woods. We have been for some time.

A few more questions from the group gained a little more information. The Shield of Autumn believe that this fabled person is the rightful leader of the Shield, and they heard from the bullywugs of the Dreq Swamp that he was recently seen in this direction. Corvus wished them well before departing.

As the heroes limped home to the Anavio gates, they were pleased to see that most of the Queen’s Cavalry had returned as well. Thanks to Corvus Septum, the cavalry was able to cut through the Legion camp like a hot knife.

From the looks of it, the battle of Anavio has been won! The story continues in Operation Stator Mines.

The story continues in Operation Stator.

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Battle of Anavio, Part 1
4th Era - 24th Session

With Hendrick Zin in place within the Legion of Aqium stationed in Zatha, Corvus Septum made their way back to the Nightingale to continue with the quest from Captain Cimris regarding looting the long lost treasure of Kaithor Blacksail.

The heroes followed the trail left by the Tempest Swam landing party. Ropes were still in place where they had to climb up steep, rocky cliffs, until they reached the outsides of a set of ruins, on a high ledge. Carefully, they pulled the door open and saw the first room.

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Here they found the remains of the 3-man party sent by the captain. Their bodies were gaunt and shriveled and were crawling towards a fountain of water set in the corner. The fountain is just a trickle now, but flows with clear, clean water. Brenna casts detect magic and discovers faint alteration magic on it. Ethne does a psychic reading on the area and learned that no one has disturbed this scene in the last 24 hours.

Corvus pushed on to the next room. A large chamber, shrouded in darkness. A single beam of light, emanating from the center of the ceiling, swirls around the room in a clockwise manner. Evaine and Ethen both reminded everyone about the Stay in the Light foreshadowing they’ve heard.

Taking a deep breath, the heroes lept into the light as it made it’s way toward their door. Shadows swiped at those on the edge of the darkness as the light started to make it’s way around the room. Each hit dealt necrotic damage and sapped the strength of those struck.

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Then the Grey Thirster attacked.

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It drained the heroes of all liquids and dried them out, as well as dealing necrotic damage. Corvus stumbled through the room and discovered a door on the opposite wall from the one they entered.

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Brenna saw that it took two keys to open, one onyx and one ivory. They didn’t know for sure but when the light reached the three-quarters mark in the room, they found the onyx key on a table covered with white scarabs. Ethne carefully snatched the key from the table.

When the light reached it’s starting point, Ethne passed the key on to Brenna and ducked out to drink from the fountain as she was already suffering from loss of strength, exhaustion, and dehydration. At the quarter mark, Brenna grabbed the Ivory key from a similar table covered with black scarabs. Back in the first room, Ethne drank from the fountain, but quickly spat it out when he tasted faint traces of poison. Evaine tied up the Grey Thirster with her own shadows, and it kept him preoccupied for much of the fight.

Soon, the light came back to the door with the keys and Brenna turned both at the same time and leapt into the treasure room that was bathed in bright, angelic light. The door slammed shut behind her, leaving Evaine and Waverly in the room with the shadows. Brenna gathered up all the treasure she could carry and reluctantly flipped the lever she found in there.

This opened the beam of light up to shine across the entire room, pushing the shadows to the far corners. Once the Grey Thirster was dealt with, Corvus Septum walked out with all the treasure the found.

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Back aboard the Nightingale, Captain Cimris is saddened to hear of the loss of his crewmates, but delighted to see that the flintlock of Ao’s Glory is in his possession. Waverly suggested that the kids be taken to her people in the nearby Ashilwynn Forest.

Shortly after this, everyone received notifications about their next assignment from Chancellor Gavin. He says that the Legion of Aqium took the coastal city of Zatha to act as a staging area for a much larger operation. An attack on the capital of the Alimlar Domain, the city of Anavio. Warships are already sailing up the Cobalt River towards Anavio while a much larger force approaches from the east along the Previn River.

Chancellor Gavin orders you to enter the city and speak with Queen Seera and offer what aid you can to help defend her city. He also mentions a clan of lizardfolk in the nearby Dreq Marsh that could be of use. Your local contact, Hendrick Zin, will meet you at the docks tomorrow night with a way to get in to the battlefield without arising suspicion.

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Zin’s plan is for you to gain passage on one of the many transport ships sailing north on the Cobalt River with supplies for the siege. Its final destination is the town of Hopewell Port where supplies will be taken off and transported to the battlefield. Before leaving, he suggests to Brenna that she should act like she is in charge to get the other laborers to follow her and lessen suspicion.

Brenna barks out orders the laborers to load the ship and prepare to leave and they shrug their shoulders and get to work. During the first of the three day travel up the Cobalt River, it is learned that most of the workers are from the former Dolaneg Kingdom. They say that the pay is fine, but mostly they do this out of fear.

On the second day, a large red dragon with rider is seen flying overhead towards Anavio. No doubt a part of the Legion of Aqium.

On the third day, Brenna is approached by a worker named Rade who nervously told her that he has seen another worker by the name of Jarell, snooping around the supplies and tampering with equipment. Brenna spoke to the rest of Corvus Septum about this and the idea of another agent working here, or perhaps a rival faction at play. Brenna brought in Jarell for questioning and he told her that he stole Rade’s wife from him years ago and Rade has always been trying to get back at him.

Brenna nodded and declared that the two should fight it out on the deck of the ship. The other workers gathered around and wagers were made while to two settled it like old-fashion men.

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Jarell, losing slightly on the scorecards, delivered a knock-out blow in the 5th round to win. Both fighters were patched up after the fight. Soon after, the convoy of ships arrived in Hopewell Port.

This tiny shipping station is located in the southern and drier portion of the Dreq Swamp, and it is now 100% under Aqium control. Three large hill giants wade out to the water and assist getting the goods and supplies on shore. A handful of lizardfolk can be seen quietly watching from a distance.

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Brenna orders the workers to empty the boat and rest up in the warehouse after they are done while they remain behind in their quarters. Once it is dark out, they slip out. The lizardfolk are gone but they decide to try and find them after resting for the night

Early he next day they run into the lizardfolk and Evaine was pleased that she studied the limited amount of lizardfolk language she learned prior to this mission. Corvus assured them that they were friends and they were taken to meet their leader, Chief Shuuth. As they enter camp, they see a captured Aqium solider about to be roasted on a spit.

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Evaine explains that Queen Seera needs help in the upcoming battle. Shuuth agrees if they help him. He wants to be friend with Aventilar. Evaine doesn’t know who or what this is until he provides a drawing.

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Shuuth explains how he has a herd of cattle and coins to give to the black dragon as an offering of peace, saying that when Shuuth is friends with Aventilar, then Shuuth help you.

Corvus headed off in the directions given by the lizardfolk in search of the black dragon. Traversing the Dreq Swamp got tougher, and the water turned foul as a light fog swept in, obscuring vision. From overhead, a loud flapping sound is heard and seconds later Aventilar slammed to the ground right in front of them.

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The heroes explained the offer from Chief Shuuth and handed over the cattle and coin as part of the deal. But Aventilar wanted more. It wasn’t until Waverly handed over some recently acquired items did she agree to this partnership.

The group headed back to Chief Shuuth and told them the deal has been made. Shuuth told them he will prepare his lizardfolk for the battle before the heroes headed for Anavio.

Waverly knew of a way slip into the city, through the old dragon egg hatchery caves nearby. Inside this cave they saw a magically sealed door that they would return to later. On the opposite direction was a narrow tunnel with flickering light and muffled conversation coming from it. Corvus snuck into the room and saw a Legion of Aqium strike team that included not only two minotaurs, but a familiar face, the martial arts expert Senrith A’Daris.

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But before Corvus could react, Senrith slipped through a secret door and into the city by himself. The heroes made short work of the Aqium soldiers and found a fair amount of alchemist fire they were trying to sneak in. Once past the now magically secret door, they group made its way to the throne room.

Queen Seera was instead in the war room with her most trusted advisors, preparing for the battle. The dragonborn leader of the Alimlar Domain made a beeline for Waverly. Smiling and shaking her hand, Queen Seera spoke very well of the elven rogue:

This brave person turned in her sister when it was discovered that Wynonna and the Light of Sun and Moon plotted against me to restore Vicrik to the throne. The rest of you can all take note, this is what bravery and dedication looks like.

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Waverly blushed while Ethne and Evaine glanced at each other. The Queen was thankful for Corvus showing up and gave the heroes three quests:

Supply LinesThere is a hub outside of Hopewell Port that redirects supplies to their destinations in or around the Aqium encampment. Perhaps you could disrupt that somehow.

Swamp MeetingIt is time we reached out to Chief Shuuth in the Dreq Marsh, maybe he and the lizardfolk could tip the balance of this attack in our favor.

Side MissionDesperate times call for desperate measures. There is an item in the old hatchery that could very well help us. I will give you a key to open the magical barrier leading into the caves. You will need your wits about you for this, since none of us have been able to solve the puzzle.

Queen Seera was very impressed that Corvus Septum had already met with and negotiated with the lizardfolk, since they are normally not trustworthy. Then the group headed back to the dragon hatchery caves.

Thanks to the help from the queen, the group unlocked the arcane sealed door and continue into a large cavern. On a pedestal located prominently in the center of this entryway, is a statue of a half-elf with a captain’s hat. The sign under it read: Captain Ravenclaw of the Righteous – First Liberator of the dragonborn

In the far end of the room the group could see movement from different area and soon they were set upon by cave goblins. During the fight Brenna reached a high ledge to deal with two cave goblin archers and while up there she found a tripwire on the south end. Not a trap, but rather a noise making to alert someone. They cave goblin king tried to make a run for it to alert the rest of the caves of the intruders, but Evaine just had enough line-of-sight to take him down.

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Corvus decided to investigate the area warded off by the noise-making tripwire. In this final chamber they found a pool of acid centered in the cavern. The walls were covered with etchings of green glowing mystic runes. In the far corner of the room the runes begin to move, but actually it is an ettin covered in the same green runes, who charges to attack.

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The ettin seemed invulnerable to damage as they battle raged on, but the group could notice patterns in the runes. While they fended themselves from the giant’s attacks they were able to solve the puzzle and negate the runes, killing the ettin guardian in the process. Also, the pool of acid turned to water clear enough to see a staff at the bottom of the pool.

Corvus pulled it out and had in their possession the Staff of Dragons, which allows the wielder the ability to speak with dragons in sight and bestows the persuasive bonus to the wielder.

The group caught their breath and prepared to deal with the supply line issue.

The battle continues in Battle of Anavio, Part 2.

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Operation Zatha
4th Era - 23rd Session

The island town of Dunbar was saved as Corvus Septum helped defend it from Aqium Legion forces. But not everyone was happy, certainly not Centurion Arcavius.

The blood of the soldiers are on your hands! I was foolish to let you talk me out of sinking the Stone Eagle when I had the chance! You should be court-martialed!

Corvus Septum was assigned latrine duty and carried out that task for the next two weeks while Arcavius put together paperwork for the court martial. During what little free time you had, Brenna was able to take a closer look at the two magical items you acquired:

Vampiric Blade – acquired from Terribeth of the Red Sisters while she was in jail. It is a double-bladed dagger that has an ivory hilt, and its gold pommel is shaped into a woman’s head with ruby eyes and a fanged mouth opened in a scream. This was taken by Waverly.

Greatsword of the Wolf – acquired in the burial mound of the Wolfclan, south of Dunbar town. This greatsword has a leather handle and a series of wolf teeth inlaid on the pommel. The blade is a dull matte grey that gives little reflection in light. This was taken by Brodus.

After the two weeks of crap work it was discovered by Arcavius that he did not have the authority to have you court martialed. Corvus was taken off of latrine duty and resumed normal operations.

The first of two messages came through. The first was details of the mysterious dark elf seen here in Dunbar during the attacks. His name in Senrith A’Daris, a martial arts expert who holds the rank of Sulim in the Legion of Aqium.

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The second message was a new mission from Chancellor Gavin. A few weeks ago he had an opportunity to infiltrate the Red Sisters and sent Ethne out on this mission. Now Ethne is in trouble and needs to get herself and two children with her, out of the city of Zatha, which is now under control of Aqium forces.

Corvus Septum met up with Stath Cloudhelm, a fellow operative of Chancellor Gavin, at the docks of Dunbar. He arraigned transportation into Zatha under the cover of night.

Corvus Septum slipped into Zatha, through town, past the guards, and into the sewer system. They followed the directions and soon found Ethne along with two young, frightened children, ages 10 and 8.

Ethne told her tale: The Red Sisters are evil organization of vampires that recently set up here in this former Alimar Domain coastal town. Chancellor Gavin learned that a female gnome named Terribeth was to join the organization in Zatha. Operatives led by Stath Cloudhelm arrested her in Dunbar and threw her in jail. From here, Ethne took her place and traveled to Zatha under the guise that she was Terribeth.

Ethne met with Sister Evi, who was her contact in town. The two worked for Lord Adriel Chespian, the head of a noble house here in Zatha. Terribeth was hired by Lord Chespian to tutor his two children, Todrick and Emily Chespian. Sister Evi kept quiet Ethne’s true purpose with the Red Sisters. Weeks later after she gained the children’s trust, Ethne learned of her role in the Red Sisters. She is to take the kids to the Parlor of Countless Delights, a brothel in town, for them to be sacrificed and drained of their blood.

Of course Ethne was against this and knew she had to get the kids out of town as Sister Evi had plans to kill Lord Chespian herself. Ethne spoke with her local contact, a man by the name of Hendrick Zin, and had him inform command of the situation. He told Ethne to get the kids to her present location and that help would be on the way soon.

Now that Corvus Septum was at full strength, Rigel 108 led them deeper into the caverns to find an exit. In the next room they came across some gnolls who slipped in here from the nearby hills.

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The next room was very dark and full of stalagmites, and Brodus and Evaine were able to spot a cave bear at the far end of the room. The bear began to smell the group and was ready to attack. Brodus moved into the room as was struck by a piercer from the roof of the cave. More piercers fell on the party as they attacked the bear. Two giant wolf spiders moved in to attack from the rear as well.

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After the bear was dealt with Brodus went back and carried the kids through to protect them from more piercer attacks.

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The next area of the caverns was a giant chasm with rickety and narrow stone bridge. One by one the party tip-toed across the crumbling bridge to safety on the other side.

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About halfway through crossing, a long minotaur guard who had been following them for some time, appeared and attacked those still yet to cross. He was just about ready to charge across and shove someone into the crevice but Brodus killed him before he could move.

After this the group merged on a hilltop high above Zatha and from here they had a great vantage point of the area. They could see the town of Zatha below them, and down in the docks they noticed that more Aqium Warships were arriving. To one side they could see the nearby forest and on the other side they could see a cove were the Tempest Swarm pirate ship, The Nightingale, was docked. Ethne explained that this was the ship she was on when she sailed from Dunbar to Zatha, adding that Captain Cimris was here on other business. Ethen thought about it and came to conclusion that this would be the ideal way to get the kids out of danger’s way, having Captain Cimris take them to safety.

Also at this time Rigel 108 received another message from Command. A great opportunity was at hand. An Asori officer by the name of Nemat was a mid-ranking member of the Aqium forces stationed here in Zatha. Gavin’s plan was to abduct him and replace him with his local agent, Hendrick Zin in disguise, giving Chancellor Gavin and person on the inside of the Aqium forces. The plan only works if the real Asori Nemat is removed without alerting anyone else.

Rigel led the team to the Nightingale with the intention of dropping them off and convincing Cimris, a kenku, to take them to safety. The pirate captain agreed, under one condition:

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Me and my crew are here looking for magic, one magic item in particular. A flintlock that once belonged to Kaithor Blacksail decades ago. He buried his treasure in some ruins high up on a cliff. Legend has it that one must Stay in the Light to survive. I’ve sent a handful of my best men to retrieve it and ain’t heard a word from them in days. You find my crew, get me that flintlock, and I’ll take the kiddies to anywhere your heart desires.

Rigel 108 decided to leave Waverly on the ship with the kids in the meantime while they went and made the Asori Nemat switch.

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Ethne led the group to the woods nearby Zatha to a hideout where Hendrick Zin lives. They found it under attack from orcs.

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Once that was dealt with they headed into the merchant district of Zatha to start to come up with a plan.

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They noted the movements of all the guards and came up with a strategy. Ethne would run through the area and try and drag a bunch of guards with her, which she did perfectly. However, the minotaur was a little more strategic and started moving guards around to block her in. Evaine got caught in the middle of things and was in the process of getting arrested when she enveloped her captor in darkness. This nearly derailed the whole plan, but the Flame Priest just missed seeing this. The guard looked for what they thought was one single female gnome running around, and got screwed up when conflicting reports of where she went came about.

While this was going on, Rigel, Brodus, Brenna, and Hendrick did the Chewbacca Death Star routine to get into the central building. They did a great job of getting the apprentice wizard out of the way, and since Hendrick was already in disguise, they were able to bypass the unknown zombie on the ground floor. The switch was made and Hendrick Zin, to buy more time, shouted out from the window to catch that damn gnome. This gave the rest of them enough time to get the body of Nemat out and all Corvus Septum members back to safety.

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The group reconvened at Hendrick Zin’s cabin in the woods and dressed the body of Nemat up in his clothes and set the cabin on fire. Hendrick Zin hoped to retire in the cabin his grandfather built with his own bare hands one day, but those dreams were crushed.

The plan seemed to work but only time will tell. In the meantime, Rigel ordered everyone back to the Nightingale to retrieve the flintlock and find the missing crew for Captain Cimris.

The story continues in the Battle of Anavio.

View
Operation Dunbar Island
4th Era - 22nd Session

Four members of the newly created strike team, Corvus Septum, arrived in Chancellor Gavin’s office in the Ilthor Kingdom capital of Centum Treyopolis and had an opportunity met each other in the waiting room. Present at this time are:

Evaine (Blaine) Gnome Mystic – Communication Officer
Brodus Longhorn (Caleb) Minotaur Barbarian – Weapons Officer
Waverly (Brick) Elf Rogue – Engineer
Burpuller (MF) Bearfolk Cleric – Medic

Later this session the group met up with:

Rigel 108 (Jordan) Warforged Rogue – Team Leader
Brenna (Wil) Half-elf Warlock – Intelligence Officer

In the next session the group will hopefully find:

Ethne (Lou) Gnome Mystic – Operations Officer

After initial introductions were made, the four could overhear bits and pieces of an argument in the next room. Evaine pressed her ears against the wall to pick up bits and pieces of the conversation.

Someone of authority was upset, Chancellor Gavin mentioned “broken promises of funding for his project”, which the authority figure seemed dismissive about when he replied, “And you really think these seven misfits are going to quell the Aqium Invasion?” Evaine gathered the next part was a compromise of some sort, with Corvus Septum having a chance to prove themselves.

After that conversation was over, Corvus Septum was ushered into Chancellor Gavin’s office.

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This was the second time each person of Corvus Septum met Chancellor Gavin, the first time was when he initially recruited each member into this elite, strike force. The chancellor seemed disheartened, “It seems as through your group may already be doomed from the start, which is very troubling since I already have half of your team out on assignment.”

Chancellor smiled and did his best to pick up his spirits, “But we have an opportunity to turn this around, and that is all heroes of your kind need, just a chance.”

Gavin asked if everyone had heard of the King of the Hill Tournament, and assured them that it not a fight to the death any more.

“If you can survive two rounds, Corvus Septum is alive and well. Survive more thatn that, and we can be better provisioned.”

The newly formed group nodded and readied themselves for the tournament.

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Two days later Corvus Septum walked through the Warrior Gate and into the arena waiting area. There they found a satchel on a table with a note that read: “Corvus Septum beings today. Make me proud.” Inside the bag were four potions of healing. Two minutes later, Corvus was escorted out into the fighting arena. Circling the hill were a handful of medic and healers, prepared to pounce when a combatant falls in the fight. Atop the hill were three veteran guards, each with minor scrapes and bruises . One of them beats his shield as you approach.

“Defending the Hill are dedicated soldiers and defenders of the Ilthor Kingdom. They are…The Steadfast Guardians!” yelled the announcer to the over joyous crowd, who seemed eager to see the Steadfast Guardians fight again.

“Next up, are a band of misfits, both large and small. They are…Corvus Septum!”

Corvus Septum made short work of the three guards and barely caught their breath before the next wave which was bullywugs from the swamps near Anavio. Which they also put down fairly easily. Corvus Septum will exist!

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The third wave were gnolls from the Yennog Hills, and this was a much tougher match, but Corvus survived.

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The fourth wave were two giant spiders from the Ashilwynn Forest, and by this time, exhaustion and damage took their toll on the group. Only Evaine and Burpuller remained standing after the spiders were killed.

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Things aren’t looking good as the fifth round began with an ogre entering the arena.

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The round began and the gnome and bearfolk fought valiantly but succumbed to the large beast. The crowd went crazy with a standing ovation that this group far exceeded expectations by surviving four rounds in the King of the Hill Tournament.

You saw a general ( General Ott) say something to Chancellor Gavin in the stands and storm out of the arena. Gavin came down to the arena to congratulate you as healers tended to your wounds.

“You did it! I knew you would! Bards will sing of this day, the first of many accomplishments! Rest of relax tonight, for tomorrow you are off to Dunbar Island.”

Before Corvus Septum would head out, they were given 500 gp to buy healing supplies for their trip. Having no Operation Officer around, they had to pay full price, and got 10 potions of healing.

The following day they set sail in a small, but fast ship , sailing from Centum Treyopolis and into Alimlar Domain waters to the eastern edge of the Ashilwynn Forest. Here they met up with the warship that was used in the attack as it was here gathering more supplies for the occupation of the island. Just a few hours later they were docking in Dunbar Town.

Here they met Team Leader of Corvus Septum, Rigel 108 and the Intelligence Officer, Brenna. They were able to catch the rest of their team up to speed about what is going on.

The attack wasn’t much of an attack for the Alliance Forces. There were only six Aqium soldiers stationed here in the Mayor’s Manor, and they seemed to be drunk on rum most of the time. The villagers hardly even noticed them. Their defeat was swift. Centurion Arcavius has assumed control of the island and is pretty much full of himself.

The town boasts one tavern, called the Blue Gateway Inn. Fairly unremarkable except that it was built around a Blue Pillar that is without power.

An imprisoned gnome on the island has been asking to see her sisters for some time.

Last, Centurion Arcavius was recently approached by locals who spoke of a disturbance south of town near an old burial mound. He has asked Corvus Septum to look into it.

Evaine wanted to look into the strange gnome asking for her sisters. Upon entering the jail, the very confused guard pointed her out. Evaine new immediately it wasn’t Ethne. The confused guard referred to prisoner as Red Sister since she says that all the time. After stumbling through his story a few times, it was finally learned that this gnome ( Terribeth) was brought to the jail by a couple of her shipmates for murder.

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A strange looking dagger was confiscated from her possession when she was jailed. Brodus ended up taking the dagger.

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Terribeth stared at the opposite wall the entire time, never saying a word until the team started to leave. She whirled around to look Evaine dead in the eye. I will drink upon your blood, this I swear to the Red Maiden. No one knows anything about a person or organization called the Red Maiden.

Next, the officers went to work on gathering as much information about this mission as they could:. It is the burial mound of Gilliard Wolfclan, a barbarian from 20 years ago. He went mad and the townsfolk killed him and ran off the rest of his tribe. Presumably his tribe built this mound for their fallen leader and died within it themselves as they were never heard from again.

Corvus arrived at the location, an old oak tree, twisted and blackened lies atop a small hill. A stone well leads down into darkness.

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Voices could be heard in the next chamber, goblins according to Evaine. Waverly found a secret door but before she could open it, Brodus ducked out the exit of the room to get to them first and fell in a pit.

Corvus ended up fighting and winning a two-sided fight. Goblins led by a two-axe wielding leader on one side, and a goblin shaman and an elf wizard on the other side.

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Corvus cleared out the first level and descended through a trap door to the second level. Here, Brodus and Rigel 108 quickly took care of two giant centipedes that snuck in behind them.

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Corvus found a shrine of some sort to the Wolf Totem. Brodus seemed to know a barbaric ritual here and lit the candles, healing himself and two others completely with a blessing from the wolf.

The next room they found two dead goblins at a door and logically, that the door was trapped with a poisonous gas. The group got through the door and were standing in front of a handful of skeletons and the ghoul version of Gillard himself, wielding a magic greatsword.

The fight was difficult but Corvus Septum was victorious, Brodus acquired the magic sword for now.

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As they exited through the well they heard voices up top. Two minotaurs, known soldiers of the Aqium forces, talking to each other. It was difficult to hear but they were able to pick up a few key words:

  • Ambush
  • New orders
  • Docked
  • Timing of Events

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Brenna lets loose her raven who rose through the well and above their heads to listen in on the conversation. She saw that they were joined by a dark elf. who gave the minotaurs orders. “I will sneak back to the Stone Eagle for orders, you two will stick out in town. Get back to camp and await instructions.” the Stone Eagle sounded like a ship.

The three parted; the two minotaurs headed south (to where the Aqium ambush camp was) while the dark elf headed north towards Dunbar Town.

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Corvus Septum returned to town to inform Centurion Arcavius what they heard, the Legion of Aqium was planning an attack. Arcavius was outraged, this could jeopardize his victory! He gave orders to attack the Stone Eagle at once, but the level heads of Corvus Septum convinced him to wait while they go investigate first.

Corvus found the Stone Eagle in the docks and waited while remaining hidden. An hour later, the dark elf silently walks down the docks and enters the captain’s quarters of the ship.

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Evaine leaves the scene to inform Centurion Arcavius about what they saw, but while she was gone, the dark elf emerged and started to leave. Team Leader Rigel 108 ordered an immediate attack before they lost him. More soldiers from the Stone Eagle emerged when alerted to the fight and the dark elf made a daring escape off the ship and into the water, never to be seen again.

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Once the guards were defeated, Corvus Septum made a search of the merchant vessel. Brenna recognized this as being a refitted Parados Shipping Company vessel, most likely repurposed from the Dolaneg Kingdom for use for Aqium war efforts.

Below decks they found cannons hidden behind secret doors, most likely to be used in a surprise attack. The biggest find was not the plan for the attack (the dark elf had them) but a map that indicated how the attack would take place

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Evaine returned with Arcavius and everyone looked over the plans. The Centurion ordered his troops to the southern side of town to meet the oncoming Aqium forces, while Corvus Septum would be sent to the Blue Gateway Inn. Evaine made a quick note of the dark elf with a better description of him, and sent it back to command.

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By the time Corvus Septum arrived at the inn, the attack had already begun. Aqium wizards and soldiers poured out of the local tavern while citizens ran for their lives.

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The streets were on fire, wizards and soldiers pressed the attack in the center of town. Brodus moved up to the second floor to deal with a wizard on the balcony, but got dropped, out of sight from everyone on the ground. Burpuller got to him just in time. During the fight, Evaine ducked into house, and fires psychic energy from the window.

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The dark elf made a brief appearance in the streets before ducking back inside the inn. Members of Corvus Septum rushed in but found the dark elf gone, and the pillar unpowered.

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The team moved outside to conduct a quick search and Brodus found a guard sneaking away. With no time to call for help he took care of this himself, running him down and capturing him.

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The belief is that the dark elf escaped through the pillar and told the last guard to take the jewel so he couldn’t be followed. Through some intimidation, those thoughts proved correct as per the guard.

Results came in from the south gate, Centurion Arcavius survives but only with 6 Ilthorian soldiers left. After some healing for the wounded, 4 more soldiers pulled through.

The stories continues in Operation Zatha

View
The Start of the Great War
Between Ages (3rd and 4th)

How the Great War Started

Agreements and arrangements between Aqium and Decius had run their course, and they came to a head when Emperor Gavenius turned his attentions away from The Scourge and attacked the Lich known as Astriminar (formerly the Arch Mage) in Holy Sanctuary of Ao.

It was an uneasy alliance to begin with. The Arch Mage provided Decius with arcane magics and agreed to help with the Emperor’s obsession with stopping the Scourge. As time went on Aqium wormed and wiggled its way into Decius politics. From advisor positions to the Emperor, to control of the dragon egg hatcheries, to the building of the Tower of the Elements in Centrum Treyopolis. Aqium was intertwined into Decius.

The opposite was not true. Aqium remained separate from Decius influence and while they initially provided Decius with assistance in the Emperor’s efforts to eradicate the Scourge, it gradually slipped away. The final straw was the Crown of Shadows.

Secretly, the Emperor assembled a task force to find the fabled artifact and Commander Graves was sent off to the Island of Minos to find it. It was brought back to The Citadel, where wizards loyal to the Emperor uncovered its secrets. The Emperor hoped that possessing this powerful item could tip their relationship with Aqium back in his favor.

The Crown was stolen and later ended up in the hands of the Arch Mage. What the Emperor hoped to turn into an advantage, now turned into a disadvantage. The Arch Mage had already absconded with the Snow Queen and absorbed her life force and elevated himself to a higher power as the Ur Mage for a brief period of time. The Arch Mage had become too powerful and he boldly proclaimed to the Emperor that he would open the gate to hell and welcome the Scourge into the world, a world that he would control.

Emperor Gavenius learned that the Arch Mage would need to get to the Sanctuary of Ao in Decius to begin the ritual to open a permanent portal for the Scourge to enter. The Emperor gathered his forces and laid in wait to ambush the Arch Mage.

Unknown to the Emperor the Arch Mage was now Astriminar the Undying, a lich of enormous power. He had foreseen the ambush because he caused it to happen, allowing the Emperor to learn about his actions, knowing that he would have no choice but to respond to the Scourge incursion threat.

Astriminar had no intention of opening the gates of hell for the Scourge that day. He wanted Last Rites, one of the Seven Artifacts, a fabled longsword belonging to the Emperor.

His plan went off without a hitch, although he was forced to summon Scourge reinforcements as the Righteous joined the battle for the Emperor. But the Lich got what he came for; Last Rites and the Emperor is now dead. Astriminar returned to Aqium while Decius awaited the invasion.

It didn’t come. Not right away at least. Some sages speculate that the Lich was preoccupied with other matters, perhaps communications with Asmodeus himself. Other think that the Lich simply waited to Decius to crumble to the ground on its own.

With no imminent invasion on the way, Decius was free to reassess its situation. The continent was being pulled in several different directions. Decius became known as the Fractured States of Decius as the continent broke up into five separate states.

The Fractured States of Decius

Ilthor Kingdom

General Ilthor fought beside the Emperor and managed to survive the encounter with Astriminar. The Ilthor kingdom is the western most lands of Decius and still adhere to the traditions set forth by the late Emperor; strength, might, and strong traditions. Mostly human, the Kingdom is now ruled by King Venantius II.

Alimlar Domain

A state of freed people that include the dragonborn, elves, and humans, Alimlar is squeezed in the middle of the continent, feeling pressure from all sides. The domain is still very chaotic and a great deal of turmoil exists in the land. Queen Seera, a dragonborn, recently came to power as she overthrew King Vicrik because of his corruption and incompetence.

Nosiriath Realm

If ever a realm was to be overlooked it would be this one. Nosiriath keeps a low profile when it comes to politics and enjoys a stable rulership that is run jointly by two individuals: King Karrig Thror is dwarven and leader of his people, the Dhirnamor Dwarves. Justicar Aneasar is the highest ranking person of the Faith of Ao. While the two leaders occasionally differ, neither does anything without being in complete agreement. While this is great for a united front, it also means that not a lot gets done around here. Geographically the realm is split up between Decius and Ramicus (formerly known as Northern Decius) with the dwarves predominantly in Ramicus and the humans in what was once northeast Decius.

The Free States of Ramicus

With the fall of the Decius Empire, Northern Decius returned to its original name, Ramicus. Although that name is still in the tradition of the Empire, seasons veterans of the cold northern lands only knew it by the original name. It came with a sense of liberty, from a time when they were free from Empire control. When the Kingdom of Dolaneg fell, the remaining kingdoms quickly agreed to recognize Ramicus if they promised to help in the war with Aqium, but they still have their hands full with the Goliaths known as the Mountain Kinsmen, who have joined Aqium in the war.

Kingdom of Dolaneg

As the invasion never came, some thought Dolaneg was on the cusp of greatness. King Parados was a progressive leader and utilized the great mineral resources of his land to engage in trade routes throughout the world, including Aqium. Merchants became rich here, and over time people flocked to the eastern portions of Decius for a better life. Then after years of profitable trade and growth, the invasion did happen. Those who thought Dolaneg would be spared because of their relationship with Aqium were dead wrong. The invasion was swift and ruthless and in less than three weeks, the entire Kingdom was under Aqium control.

The Current Situation

It has been 35 years since Astriminar slayed Emperor Gavenius and triggered the events that began the Great War. The invasion and conquering of Dolaneg was just nine years ago, but it gave Aqium a firm foothold on the continent. The remaining Kingdoms quickly united, as best they could, to defend their lands against the invaders but they are slowly losing. Aqium swept through the southern islands and are utilizing the rich resources of Dolaneg to further their efforts. Aqium forces are beginning to press into all of the remaining kingdoms and are gaining ground and resources by the day. Aqium grows stronger by the day as the Fractured States of Decius grow weaker.

Chancellor Gavin, a middle-aged high-ranking officer from Ilthor was a noted historian who combed the archives for anything that could help in the war. He found what he believes they are missing.

Heroes.

Each era had them. Whether it was The Righteous or the Soldiers of the Bull of the Third Age, the Champions of Elon or the Crescent Order of the Second Era or even as far back as the Three Feathers of the First Era. Each era had their champions, and this era certainly needs them now.

King Venantius II gave Chancellor Gavin permission to pursue this endeavor and he scoured the lands to find the best and the brightest that he could in the amount of time and formed Corvus Septum, an elite strike team that would operate in conjunction with the armies of the fractured states in hopes of turning the tides of the Great War.

You

Chancellor Gavin saw a spark in you, a glimmer of strength, a flicker of hope that you might be the type of hero he is looking for in Corvus Septum. You were in one of the Fracture States of Decius Kingdoms, as a rank-and-file solider in the war when Gavin selected you for this prestigious assignment. You have agreed and are traveling to the Ilthor Kindom capital of Centum Treyopolis to meet the others and get your first assignment.

The story enters the Fourth Era in Operation Dunbar Island.

View
The End of the Third Era
3rd Era - 21st Session

The heroes picked up where they left off in the Fortress of the Ur Mage. In the next room they had to figure out a riddle to get to through the green glass door to a pile of magic items. They figure out they had to place items on the pedestals with double letters (book, scroll, battleaxe, apple, etc) to open the door and allow they to pick up an item.

From here they circled completely around the fortress to another room on the inner circle. In this room full of brass clocks, they were able to look into the past, present, and future. Un’Goro gazed into the past.

You see a vision of the Kainin Mountain on Brind-Amor. Flying overhead you see a warband of Doombringer Orcs crashing down the mountains, destroying everything in its path. A few hundred yards ahead of them you see a handful of tribesmen running from them. A few hundred yards ahead of them is the Treagir River. They will be pinned down and slaughtered there.

Un’Goro sacrificed two HD to provide the Red Hawk Tribesmen with two rafts to cross the river, as it happened so long ago.

Jaffe gazed into the visions of the present…

You see a vision of a massive end-of-times battle against the Scourge. One of the other party members falls in battle at the same time Emperor Gavenius falls. You can help one of them right now, who do you choose?

Jaffe chose to help his comrade and ignore the Emperor.

Last, Triton gazed into the future…

You stand at the gates of hell, weapon in hand, deliberating entering. You know if you enter, you will die, but you could save the world.

Triton entered the gates of hell to save the world.

After this, the group entered the vault and acquired more magic items. From here they proceeded to the final room.

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in the center of the giant cyclops skulls was a pile of magic items, atop them all was the fabled artifact known as the Wand of Death. A wraith descended from the ceiling and animated the pile of gold into the chassis of the Ur Mage. Tetsu-ko, used a cleverly worded historical “wish” he got from a recent magic item to, never allow the Ur Mage to come into existence. Instead, historically, another mage came to control, this one was called the All-Mage.

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The battle was heroic, and each round the fight would switch to another room. The last room was the one with the walls lined with clocks. Jaffe managed to shove the chassis of the All Mage into the vortex of arcane energies that quickly consumed and obliterated the chassis of the All Mage.

However, the disruption of the All Mage set a chain of explosions throughout the fortress. The Heroes scrambled toward the entrance, hoping that it would act as an exit at this point. As more of more of the fortress came toppling down on their heads, a familiar face appeared.

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Frantically, the Chronomancer ran over to Triton, Where is it?!? Tell me you still have the Crown of Shadows!!!

Triton searched through his possesions as more and more bricks crashed down, but he couldn’t find it. Wil the Bloody recalled a brief hiccup in time during the final battle when the All Mage presumably cast Time Stop and retrieved the Crown of Shadows from the heroes. Nevertheless, the Chronomancer whisked them away, out of the Fortress and back to and old familiar place.

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The heroes were taken back to the docks of Filbiklink, and they stood in front of The Sea Word which, once again, proudly displayed its Brind Amor colors. The exhausted Chronomancer retired for the rest of the day but introduced them to an old fiend, and now captain of the Sea Word, Abai Nanzold. She was able to fill them in on what happened in the three-and-a-half years since they entered the Fortress of the All Mage.

We were informed that you entered a portal to find the original Snow Queen by Nyth Whitestorm, the new Snow Queen. The Brind-Amor fleet waiting for weeks in the cold waters of Ice Maw Bay before giving up.
 We feared the worst and decided to return to Geargrind Island and figure out what to do.
 Soon after, war broke out between Decius and Aqium which seemed to accelerate our collective decision.
 Basically we came down to three options: Leave, Trade, and Wait. And we had three ships. So we sorted everything out and went in three separate directions.
 Captain Grildur Stonehands (Dwarf Fighter) took over the Quiet Fury and their ship left to explore the world. Kindroth Mithdaer (Elf Ranger) took over the Blacksail and they are very active in trade thanks to the war. I took over the Sea Word and the rest of us…never gave up hope. We stayed here in the Styrc Isles and help the gnomes however we can. Praying that you would return one day.
Decius and Aqium are locked in a war that threatens our entire world. The Ur Mage has consolidated there forces that include the Aqium Wizards, the Chromatic Dragons, the Minotaurs and…the undead…and they lay siege on the fracturing states of Decius.

The heroes had some questions about some of the Junior Officers they came to know, and Captain Nanzold filled them in. Clerk Amiel went from medic on the Sea Word to Quartermaster on the Sea Word. The Bearfolk had relocated to Prewth Island and acted as a police force for the Master Tinker there and had a great relationship with Kimerth. The Dragonborn kids were grown up no, and each went a separate direction. Two were Master Gunners on the Quiet Fury and the Blacksail, and the last was the Helmsmen on the Sea Word. Last, Carl the Monk was the Boatswain on the Quiet Fury and is now the Quartermaster on the Blacksail.

The following morning the Chronomancer had regained this strength, and layed out the next few actions of the heroes.

The end of days is upon us. In just a few hours, the Emperor will confront the All Mage in the Holy Sanctuary of Ao, that will determine the fate of the world for the next hundred years. A battle the All Mage, now a Lich, will invariably win.
But we aren’t ready to confront the All Mage yet, we need more allies and I have a plan for that.
I have found a number of key moments over the last 3 years that you can return to, where you have the opportunity to improve our situation. Maybe it’s helping an ally, or convincing someone to our side.
The downside is that we are limited. Three times you will need to choose between a set of two scenarios. When you are ready, I will present the first set of options.

The heroes readied themselves and gave the Chronomancer the signal to begin. He went through his incantations and two portals opened up for the heroes to select from.

On the left the Kavaard Bearfolk have responded to the cries of help from the injured bronze dragon Kimerth on the island of Prewth. Atop the dormant volcano of Mount Vraalt, the bearfolk square off against the deadly flame dragon, Camawrath and her son.
On the right, the Mountain Kinsmen, sworn servants of the Snow Queen, are up against the Kathaydus, the white dragon of the north, and her yeti followers as they attempt to stop this mad dragon’s rampage across Northern Decius.

The heroes deliberated for a minute before choosing to help the Bearfolk and Kimerth. Through the portal they went and there they had to fight two Flame dragons in the snowy top of Mount Vrault.

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At some point Jaffe thought it…daring to leap upon the back of Camawrath, which he successfully did. Also he managed to hold on while the flame dragon ascended into the air

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However, he did not hold on too much longer, and plunged headfirst into the snow. Soon after that, both dragons laid dead in the snow. The Chronomancer appeared again with two more options.

On the left the dark elves of Aqium are at a crossroad since the All Mage has discovered a cure for the One Tree. Some favor siding with him in the upcoming war while the others do not trust him.
On the right a similar situation unfolds. The Arethrion Elves, long sworn enemy of the Empire are in a debate to join the Aqium wizards.

The heroes decided to side with the Arethrion Elves and talk them out of joining Aqium. They met them in an ice cave in Northern Decius where they were in talks with The Arisen. This was the first time the heroes had actually met with the Arisen and it was a shock to learn that they were tieflings. They are a small, but determined race who has been persecuted heavily throughout time because of the chaos and destruction that the Scourge present in the world.

The Snow Elves were considering joining forces with Aqium since they had such a long an storied hatred of the Empire and how they tried to oppress them through subjugation and invasion. Jaffe made an impassionate plea, warning of the greater evil that is the All Mage and the Aqium Wizards as a whole. The new Snow Queen , Nyth Whitestorm decided that the Arethrion Elves would remain neutral in the upcoming war.

The Chronomancer whisked them away for their third and final choice.

• On the left the gnomes of Geargrind Island have traveled to the island known as Ao’ Well after the farmers pleaded for help. The undead terrors you found there years ago was just the tip of the iceberg and the gnomes are in serious trouble against a horde of undead.
• On the right the underground lair of the Bronzeshield Dwarves of Aqium have been compromised by denizens from the underdark that could utterly destroy them.

Considering their long standing relationship with the Gnomes of Geargrind Island, it was a fairly quick decision to help them out. It was a really quick battle against waves of undead but the heroes once again prevailed.

The time of reckoning was upon them, the final confrontation between Emperor Gavenius and the All Mage. The Chronomancer teleported them to the site of the final battle.

You appear in the Holy Sanctuary of Ao, frozen in time, in the center of the chamber, and in the middle of a battle. Galerius Brotherhood fighters square off against a handful of Bearded Devils. More Scourge scramble across the room, some appearing from the portals, and head towards the balcony above. On the balcony above the ultimate showdown is about to commence. On the left was two dragonborn fighters, two bearfolk warriors, General Ilthor, and Emperor Gavenius. Opposing them were three minotaurs, one dark elf, The Evoker, and the All Mage Lich.
The Chronomancer turns to you, This is it. The destiny of the world as we know it will be decided in the next few minutes, in this room. The All Mage Lich welcomes the Scourge into this world and has come to the Sanctuary of Ao because of its strong arcane and divine magics, a perfect place to summon the Scourge. The Emperor above wields a weapon that can defeat the All Mage Lich, a longsword called Last Rites. However, the summoned Scourge here will reach him before the can strike the final blow against the Ur Mage Lich. You need to prevent that from happening. Stop the Scourge while we try to destroy the All Mage Lich. I helped the All Mage long ago. I was an Arcane Master, like the Evoker and the Abjurer. But what was once determination by the Arch Mage, turned to power hunger in the All Mage. Good luck friends, the end of my line is here and now.

The Chronomancer smiles and floats up the balcony to assist the Emperor.

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The battle begun with the heroes defending the bottom floor while the powers of Decius attacked the All Mage on the balcony. More Scourge poured into the bottom floor through the portals, but eventually the heroes were able to slowly gain the upper hand and got things under control.

On the balcony a different story was being made. The All Mage was quickly dropping Decius fighters (thanks to Power Word Kill and Disrupt Life) and it wasn’t long before the Emperor, the last on his side, was stunned. The Lich approached the frozen body of the Emperor and removed Last Rites and killed him with his own weapon, cackling with delight.

The All-Mage, using the Crown of Shadows, raised the dragonborn and bearfolk as ghouls and ordered them to attack the heroes while he disappeared in a flash, having gotten what he came here for.

The portal stopped churning out Scourge and the heroes and the remaining Brotherhood Fighters were finally able to clear out the Sanctuary of Ao.

The threat of the All Mage and the Scourge were gone. But a new dark power was looming on the horizon. The continents of Deicus and Aqium were at war.

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