The 2000 Year Epic Campaign
Book of Beasts
The Book of Beasts is credited to an unknown author and details the behaviors and characteristics of several of the more unusual creatures known to inhabit the world. Below are a few highlights:
Azer: Natives of the Elemental Plane of Fire, azers are master crafters, expert miners, and sworn foes of efreet. In appearance and manner, an azer resembles a male dwarf, but this is a façade. Beneath its metallic looking skin, an azer is a being of fire.
- Azers don’t reproduce
- Each is crafted from bronze by another Azer
- Azers dwell in a kingdom on the border between the Elemental Plane of Earth and the Elemental Plane of Fire
- At one time azers helped the efreet build the City of Brass
- Their skill in forging elaborate magic items knows to equal
- Azers don’t require food, drink, or sleep
Death Knight: When a paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature.
- It retains its ability to cast divine spells, but cannot use magic to heal
- Attracts and commands lesser undead
- Often use warhorse skeletons and nightmares as mounts
- Can arise anew even after it has been destroyed
- Only when it atones can it truly perish
- Has magic resistance
- Can cast a fireball-like orb that burns like hellfire
Acquatic Elves: Sea elves are water-breathing cousins to land-dwelling elves but it is difficult to determine when they split occurred. They live amid the waves and the ocean depths with allies such as dolphins and whales, but are isolationists at heart.
- Have either deep green or blue skin
- They have gills visible in their necks and over their ribs, along with webbed hands and feet
- While they are the least magical of the elves there are a few that devote their life to study and become extremely skilled
- They have a range of waterproof magic items and a system of writing underwater
- The Sahuagin sometimes mutate their own children to look like sea elves. They are called Malenti and the infiltrate sea elf societies for nefarious purposes
Mind Flayers: Also called Illithid, they are psionic tyrants, slavers, and interdimensional voyagers. In eons past, illithid controlled empires that spanned many worlds, subjugating many races in the process.
- Posses strong psionic powers that enable them to control the minds of creatures
- Most illithid belong to a colony of sibling mind flayers devoted to an elder brain
- Illithids subsist on the brains of humanoids
- They use a system of tactile writing called Qualith
Tarrasque: Probably the most dreaded creature of the Material Plane, and it is believed that only one of these creatures exists. A scaly biped, the tarrasque is fifty feet tall and seventy feet long, weighing hundreds of tons.
- Strong magic resistance
- Reflective carapace
- Can swallow all but the largest creatures
Spirit Naga: Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them. Lairing in dismal caverns and ruins, they devote their time to developing new spells and enslaving mortals with which they surround themselves.
- Immune to charm and poison
- If it dies, the naga returns to life in less than a week
- Has a poisonous bite
- Is able to cast spells with only a verbal component
Session #5 (2nd Era) – The Book of Beasts was recovered by the Champions of Elon while they briefly visited Skyland as it touched down to the earth between the Lessendia Forest and the Farathon Woods. It has since been turned over to the House of Scribe in Elon.