The 2000 Year Epic Campaign

Minos and against the Cult of the Dragon
4th Era - Session #36

Things happened and it was awesome!















Against the Cult of the Black Earth
4th Era - Session #35

Agent Reports

Stath Cloudhelm has had some success finding the Legion invading army, but not all of them. It is believed that the original plan was, with the help of Marlos and the Cult of the Black Earth, to take control of Centum Treyopolis and then the rest of the smaller towns and cities surrounding it would fall quickly.
Since the Cult was thwarted in the Treyopolis, the Legion doubled-back on their march to the capital and appear to be conquering all of the smaller towns and cities instead. From Stath’s point of view on the eastern side of Emperor Bay, Legion forces have taken over Ad Rehnum, and Zela. If Stath’s contacts are to be believed they have taken over control of Basti as well. Currently, the bulk of this half of the Legion is pushing further south into the Ashilwynn Forest but have met with resistance from the elves.

Corvus Septum told Stath to intercept and kill the courier, get the message, and deliver it to the elves.

Cult of the Dragon – Given the near disaster the Cult of the Black Earth posed to Centum Treyopolis, Chancellor Gavin is concerned about talk of the Cult of the Dragon assisting the Legion of Aqium forces here in Decius. Perhaps we can send an agent to this area in the hills west of the Geshk Desert and prepare for a team to infiltrate the temple and put a stop to this threat.

Corvus Septum gave this mission to Lar Morningsun with a low risk assignment.

Mystery in Minos Symus Azzo, the noted artifact collector, is up to something. He is currently in the capital city loading up a ship to set sail for Minos and has promised his newly hired crew, “fabulous riches of more than they can imagine” on this endeavor.
Triton 714 has approached us and shares his concerns with a handful of devout priests who recently traveled to the island of Minos, heeded by a vision from Ao to search out and return with something of great value.
These two things might be connected, an agent will need to research both leads and report back what they learn.

Corvus Septum gave this mission to Bliss with a medium assignment.


Corvus Septum set out on The Sentinel, flying northwest towards the Sember Hills to an area where the Cult of the Black Earth was working. Once the ship landed, Bardryn Stoneheart walked them to the Sacred Stone Monastery. She had already given them disguises of robes and gargoyles masks to enter posed as new recruits.


The ruse worked, and while surprisingly a fight didn’t break out. The heroes were calmly escorted to Qarbo. He asked them a few questions and deemed them worth enough to join. He had them hand over all their possessions and wait two days. Then two monks escorted them past the mine level (where a trap was in place for them to fight an Umber Hulk, and all the way 250-feet below the surface.

Rigel forgot his watch and made a very good argument to run back upstairs to retrieve it. Luck was on their side as Qarbo was in a different room (he would have stopped this). Rigel recovered his rapiers, Evaine’s robe, and a handful of potions.

The monks led them to the bridge on the next level before running back upstairs.


Evaine was the first to spot the gargoyles high above in the cavern ceiling. They swooped down to attack but averted their attack when someone made the Black Earth cult symbol.


In the first room they group ran across Nartham and his bulette along with four hobgoblin mercenaries. Nartham was looking for a fight but the group managed to slip past him feigning ignorance.


The next room was split in two with three bulettes tied to pillars in this large chamber. Two of them broke free as the group was jumping across the gap (Brodus fell down, but not in), and the heroes quickly dispatched one and distracted the other.


The group across the Shrine of the Bleeding Stone. A female deep gnome (I don’t know how to spell svirfneblin…Oh, I just did!) was tied to a pole in a shallow pit while cultists looked on as a black pudding emerged from a monolith to kill Rukh. Rigel darted in and freed her and fight broke out.


The ooze made several attempts to attack the party, and it destroyed Brodus’s newly acquired scimitar. After the fight, Rukh told them that she was exploring the nearby chasm when she was captured by the cultists. She told them that Marlos was the leader and he is a medusa, and where he could be found.


When the group entered the torture room, Heldorm was excited as he asked, Who is to be questioned? The heroes killed him, the other cultists and freed the prisoners. Wulgreda, the female a dwarf, warned the party that one of the prisoners was actually a Black Earth Guard. Orna explained that she was imprisoned for striking a priest a few days ago. Now she is enraged against the cult. Orna traded information for her freedom. She told them a blacksmith was nearby if they were looking for weapons.


Indeed a blacksmith was in the next room, worked by a female Dao along with two duergar assistants. They seemed to pay the heroes little attention. Unknown to the group, Xharva Deem had made a deal with Marlos that requires her to make implements of elemental power for the cult. That is the extent of her promise. The group grabbed a couple a mundane weapons, but when Rigel made a move for a set of magical claws on a nearby table (tipped off my Evaine), Xharva issued a sharply worded warning. Wisely the group left.


The group came across Miraj Vizann, and earth genasi who also venerates water and proclaims himself the Mud Sorcerer. The 2nd-in-command of the cult only supports the Black Earth cult because it deepens his understanding of elemental magic. He was in the middle of his studies and did not want to be bothered. The group slipped right past him as he didn’t even look up.


The group found a statue of Ogremoch, made by Marlos. It was deducted that the previous statue in here was an ancient dwarven statue.


Finally the group was able to confront Marlos in a cavern full of stalagmites and petrified adventurers. Marlos brought forth a shadow demon and a short fight ensued. Brodus was nearly petrified but Roy saved him. Marlos was forced to retreat to his private quarters in the next room.



Marlos was not found in his quarters after Evaine moved the entire group through the gate. Apparently he fled through an arrow slit to the chasm below.


The group headed down another giant dwarven staircase, another 250 feet below the surface. They came to two black earth guards and before they could summon an earth elemental to help defend this level, the group talked their way past them. The group is getting really good at this.


Crossing a narrow bridge with clacking noises coming from below, easily identified as Hook Horrors by Rigel, the group was attacked by two Galeb Duhrs, indistinguishable from boulders.


Past this, the group came to a handful of cultists in deep meditation, and gained a round of surprise attacks. After this, it was on to the final room.


Marlos, using Ironfang, was summoning Ogremoch while being guarded by three warriors. The epic rematch was about to begin! Burpuller got things really going as he summoned a sleet storm that covered half of the chamber. Brodus was not a big fan of this spell, since he was already in the storm’s area, but it did actually buy the group a round. Marlos slipped as he looked over his shoulder and it delayed the summoning of Ogremoch by one round. That might not sound like much, but in that round the Prince of Elemental Earth missed, the group was able to kill all three guards, preventing the heroes from having to fight five targets in one round.


When Ogremoch was summoned, the first thing he did was knock the hell out of Ethne. Burpuller dropped the sleet storm as the group finished off Marlos, dropping Ironfang in the process. Marlos melted into a puddle of black ichor (I forgot this part).



Brodus finally had a magic weapon in which to fight Ogremoch, he would also choose this weapon as his favorite in the future.


The group whittled away at Ogremoch, Brodus got dropped twice, as did Evaine as she attempted to escape his reach. But after delivering over 500 points of damage, Ogremoch was finally destroyed.


The group easy cleared out anyone foolish enough to stick around the caverns and worked their way back up to retrieve the rest of there belongings.

Tremors in Treyopolis
4th Era - Session #34

Corvus Septum found themselves flying back from Aqium aboard The Sentinel, a Command Ship of the Legion of Aqium. They had a chance to speak with the operator of the ship, Zimble Sparkweaver, and he mentioned how Aqium had taken over Geargrind Island and confiscated all (dozen or so) gnomish airships. Aqium has since forced a handful of gnomes to pilot these vessels. This command ship is equipped with a spyglass and two ballistas.


The Messenger Bottle still worked despite being 1000s of feet in the air and the group got a dire message from Chancellor Gavin:

A call to all Agents of Decius


The Legion of Aqium is marching on the capital of Centum Treyopolis. Return immediately. If we lose the city the rebellion will fail and Astriminar will rule the world with an iron fist.

A new course was set for Centrum Treyopolis. Shortly after that the group got messages back from two of their agents.

Stath Cloudhelm was working on the task of rescuing Hendrick Zin in Zatha as he had been outed as a spy. Stath reported no new news in this and was reassigned to a new task of looking for the missing Legion Army that was making its way toward Treyopolis.

Lar Morningsun reported that he and his team were captured by Legion forces near the Temple of Earthstone, who confiscated his notes on both ancient temples as well as his thoughts on a third temple. Lar, the only one of his team, managed to escape and during his captivity was able to learn that Astriminar’s new tactic was to work the existing creatures/people/factions/ organizations in Decius against the Decius defenders.

Last, Lar learned that Astriminar was expecting great things from someone named Marlos.

There was no report back from Bliss at this time.

Corvus Septum flew to the capital city, landed in the Gren Mastius Shipyards in the docks, and made their way through the half-deserted city.


Gavin told them that the Legion of Aqium Army, which included a fleet of ships as well as two squadrons of dragons, had gone missing. There were seen in the southern islands, then passed by the Ashilwynn Elves, and then was last seen near Ad Rehnum. But now, nothing.

In preparation for the attack, Gavin moved most of the citizens to the old city underneath the ground level of the current city. He asked the group to check on the guard towers of this Barrius Ward, ask around and see how the citizens are doing, and to swing by the jail as well. Just before they left, the group felt the first of many tremors, which are common in this area.

The group made its first stop at the jail and ran into the ever vigilant head jailer, Olunt Durthane who had they fill out a lot of paperwork. As they entered they saw a familiar female tiefling bard in the cell. While Rigel 108 ran distraction, Evaine was able to speak telepathically with their agent.

Bliss informed Corvus that they had taken her off her earlier task and told her to instead follow up on a rumor that a potential Aqium spy was in town. She found that this person, Morven Caine had been arrested (by the Abyssal Blades) and sent to this jail. Bliss got herself arrested and thrown in with him. She reported that Morven had a conversation with the High Priest from the Temple of Memet and then shortly after he was released into the custody of some local guards. Details of this could be found in the mountain of paperwork on the dwarf jailer’s desk.


They found that Morven was released to the guard with a signature of Captain Scragg of the western guard tower.

Next the group split up and Evaine spoke to Captain Aloro of the NE Tower. The stern elven captain spoke of his fears of a ground invasion and that Chancellor Gavin should be preparing by pulling more soldiers in from the rest of Ilthor.


While that was happening, Rigel spoke with Captain Livia of the SW Tower, and surprisingly, the recognized them as Corvus Septum. She knew this because she herself was considered for this secret task force but didn’t make the cut. Livia asked a lot of questions and desired to be more in the loop as far as what was going on. Last, she asked about the two gnomes, where they in your group or one of the other ones? Rigel said this group, but what of these other groups. Livia mentioned three other groups: Blessing of the Faith, The Abyssal Blades, and Darkshade.


The two groups met at Dirk Fountain and discussed what they had seen so far. Bliss was now released and sent back to Chancellor Gavin to see if she could help out anywhere. After some discussion It was decided that Captain Scragg should be taken under custody for now.


Before the group could move a young woman came racing towards them, shouting for help. Her two brothers were taken captive by brigands in a nearby warehouse. Brodus was immediately on the move and the rest of the group fell in line.

It turns out that the brothers were actually members of Ten Knives, a band of brigands and this was a shakedown, as they took advantage of the distraction of the looming war. But with Brodus flexing, and Burpuller being 106-feet tall, Rigel was able to talk them down and convince them that this would end badly for them. The Ten Knives cut their losses and ran away.


The group confronted Captain Scragg (half-orc) and it was evident he was up to something despite what he was saying. After a brief struggle, he was taken to Chancellor Gavin for further questioning.


Evaine was greeted at the door of a local historian by young Landis who was struggling with ball-in-a-cup. Speaking with his grandfather, Lerth, Evaine was able to learn more of the layers of this city. This area was first settled back in the 1st Era as the first men, led by Dirk the Gnoll Slayer, carved out an existence for his people in a series of caverns. In later eras as the town grew, they built on top of the cavern. Then in the 3rd Era a city was built on top of the town.

Currently, citizens of the Treyopolis the city were being sent below to the old city. Beneath that are the Deep Caverns.

Of course, Lerth mentioned a certain pipe-smoking individual who was in here recently asking similar questions, specifically for ancient maps of the Deep Caverns. That conversation reminded Lerth of a talk he had with a local resident about a year ago who asked if Lerth thought there might be treasure in the Deep Caverns. Lerth was able to point the group towards Girduin.


The group split up again and some headed for the Temple of Memet, only to find the doors locked. After banging on the door for some time, High Priest Nehi finally answered the door. After a bit of a standoff, and a slight movement from one of the statues in the corner, a full fight broke out as the High Priest transformed into his true appearance, a half-dragon.


Meanwhile back in the house of Girduin, it was discovered that this regular citizen was trying to hide something in a chest. Opening it up revealed hundred of gold pieces. Finally Girduin broke down and confessed to everything. A year ago Girduin found a trapdoor hidden in his house that eventually led to the Deep Caverns. He poked around down there looking for treasure, but got scared off. Recently, Morven Caine learned of this a strong-armed him into helping him. Morven would use this point to come and go from the Deep Caverns (along with supplies carried by laborers) or else Morven would kill Girduin. If Girduin helped him, he could have this stash of gold.

Knowing that an attack was imminent from the Deep Caverns, the group sent word back to Gavin to move the citizens out of the old town and back to the surface, while they raced to the Deep Caverns to stop this.


Following a series of trapdoors and ladders, with each area staged with a sack of 50 gold pieces, the heroes eventually made their way to the Deep Caverns. Here they found the remains of a strange insect-like creature, full of puncture wounds. Next to it was trace amounts of a peaty-smelling tobacco spilled on the floor.

The next cavern was deafening as a large waterfall crashed into the floor here. From across the mist-shrouded cavern, the chitin-covered creatures leapt to attack.


The next room contained an empty censer with the stench of the insides of the kruthik the heroes just fought. Later they would be able to surmise that Morven created this censer from the dead kruthik near the ladder and used it to ward off the kruthik as he passed back and forth.

The heroes next came across what was the camp for Morven. It contained a full censer, supplies, camp related equipment, a gargoyle mask, and his familiar tobacco of choice.


Pinned up on the wall was a flag with the symbol of the Cult of the Black Earth.


Also in here the heroes found a book on earth elementals, a nearly empty vial of poison (ingestible) and a couple of notes in Morven’s handwriting. Two passages were of particular note:

Must continue his feeding once summoned, all the way to the surface.

Shame about the Derro, creatures of the earth that can’t help Marlos’s cause.

The following chamber was filled with pitons staged around in the cavern in a pattern. Any dwarf could have told you this was set up in a way to exacerbate the cave in. Also in here they found a roughly chiseled out passage, as if humanoid creature broke into this room from another far off area.

Finally, a boon. the clear and sweet smelling water from the shallows pools gave off healing properties.


The first thing the heroes noticed as they entered was the nearly rhythmic sound of metal against stone. In the near corner a handful of white-haired, no-pupil dwarves picked away at the stone wall. These are the Derro that Morven spoke of.


Tied between two stalactites was an iron-bound cage contained a blue-skinned baby, asleep. But not a peaceful sleep. In its slumber it cries out with snippets of screams that sound like pure madness.


One of the derro had in his possession a strange looking staff that they heard from their rumors around town that Symus Azzo was looking for. The Staff of Madness.


The heroes took advantage of the surprise round and attacked. Little did they know that the Derro fetal savant (who was acting as a guard) could exchange himself with any of the players. Burpuller was taken over and began to attack Rigel, and due to a set of amazing rolls, they both fell into the water.


The fetal savant, now drowning, reverted back to its body and Burpuller smashed the chains holding the caged baby up and kicked that shit into the river.

Here was a staging area for the workers under Morven’s employ. The area was filled with mining equipment, hammers, pitons, etc. Sprawled out on the floor were the dead (poisoned) bodies of the workers.


Finally the heroes came to the end of their road. A large chamber with Morven slumped onto the floor. He begins to cackle with laughter, You’re too late! He’s almost here! Marlos commanded that your city it forfeit!

The ground started to rumble and you could feel a tremendous force surging upwards from beneath you. Everyone scrambled out of the way, just in time to witness…. Ogremoch!


The fight was epic! Brenna did a great job whittling down the Prince of Earth Elementals with Hunger of Hadar while Brodus continued to bash away at it. Morven tried to crawl back into the room but Rigel curb-stomped him. Ogremoch summoned several gargoyles from his own body and several heroes got dropped. But in the end, they did enough damage to send Ogremoch back to the earth from whence he came from.


Treyopolis was saved and the heroes returned to Chancellor Gavin, who was talking to a female dwarf. Her name is Bardryn Stoneheart who was also in town searching for Morven Caine. She and here dwarven brethren live not far to the northwest of the capital and she has been following and learning about the Cult of the Black Earth, and can retell the following:

  • Seek power to destroy the works of civilization
  • The Black Earth Cult is typically slow and methodical in their actions, but something recently has inspired them
  • Led by Marlos Urnrayle who weilds the elemental weapon called Ironfang
  • He has established a cult of followers and one of them is here.
  • His name is Morven Caine and I fear that he has evil plans of destruction.

Chancellor Gavin pauses, remembering a local noble family with that same surname. He was banished decades ago, a particularly vain and cruel individual, seeking only beauty and power. Gavin things hard for a moment, before continuing, The exact type of person that Astriminar could sway to his side.

Gavin sighs, You will need to address this immediately. We cannot have such a powerful enemy this close to the capital, especially one that can summon Ogremoch again. Travel with Bardryn to the Sumber Hills and eliminate this threat once and for all.

The story continues in Against the Cult of the Black Earth

Faded Memory
4th Era - Session #33

Corvus Septum caught their breath and stared at the ladder that appeared in the ceiling. Brodus poked his head up and discovered it led to the battlement atop the tower. One by one the heroes crept through the trapdoor to face the Blackstryke Wizards.

They were no where to be seen at first, then when half of the group was present, the two wizards floated up on magic carpets and began on onslaught of spells, raining down on the heroes. To make matters worse, they created zombies to harass the group as they circled the tower casting spells.


Corvus Septum was successful and now found themselves traveling through a lightly wooded area, with no recollection of what happened after the events on the tower and right now. Primrose, leading the group spoke, "Just get me into the mines and I can bring the whole thing down once and for all.


Corvus stopped in their collective tracks and asked Primrose a series of questions. Later they would learn they were targets of a Faded Memory spell they first learned about when they explored the lower levels of the tower. Apparently Primrose arrived at Tanalay Tower as they were leaving and she informed them that Chancellor Gavin instructed them to destroy the Sengo Mines as well, to put an end to the golem army of the Legion of Aqium.

These gaps in memory would affect them for the next few days.

Their next experience was inside the Sengo Mines, where Primrose must have just triggered the cave-in. Corvus was making a mad dash out of the mines when they were confronted by a handful of Battleborn Orcs, who seemed unreeved by the events. The heroes were able to push through and escape just in time.


Next they found themselves in another forest amidst some ancient ruins. Rigel was in the middle of telling Brodus to be quiet when everyone’s memories came back to them. Not far away, they group could hear a massive Legion of Aqium army marching past on a cobblestone road while two dragons flew overheard along with them.


Apparently Ethne had stocked up on supplies as she noticed that she was carrying a handful of new potions.


As the group was later able to piece together, they were sent to a base of operations for the Legion, but they weren’t sure why. Waverly, Rigel, Brenna, and Burpuller found themselves in front of a mysterious door in what would later turn out to be Breshard Base. Waverly looked down to see that she was almost done picking the lock on the door when she discovered that the lock was trapped. She attempted to slide her tools out of the lock but triggered the trap anyways, dealing fire damage to all four.


Meanwhile the other half of the group, Ethne, Evaine, and Brodus, found themselves in the quarters of a Legion officer. He had his back to them as she shuffled through some papers. Brodus raised his axe above his head and demanded to know what was going on. The officer scolded him for being so loud and continued to search the desk. Ethne and Evaine shrugged their shoulders and Brodus was able to keep from slicing him in two. Officer Jalil found what he was looking for and turned to tell you the news.

It’s parked next to Hanger 3, Zimble Sparkweaver is the operator of The Sentinel and you’ll need his help to man the ship.


Next the group found themselves back together, but in a tough spot. Rigel and Waverly had fallen through a pit trap and the others were separated on either side of it. While they worked on getting them out, they caught the attention of two minotaur guards who rushed them and nearly knocked both Burpuller and Brodus into the pit as well.


Evaine managed to telekinetically transport all of them to the other side.


Now the group had somehow managed to reach a cavern level under Breshard Base. Evaine lay on the ground, writhing in pain from a bite of some sort. Footsteps could be heard from the nearby tunnel and there appeared a Dark Elf, huffing and puffing with his hands on his knees. It ran off, I can’t find it!

Burpuller and Ethne tried several remedies but everything made it worse. They began looking around and discovered a nest of beetles. Erandur called out for a description and when Rigel replied red bodies with green legs, Erandur knew what to do. Fire, not natural fire, but arcane fire on the wound, now! Evaine immediately started to feel better.


Next the group found themselves in a massive cavern and from what they could tell, they were jumping between platforms. Waverly, however, was ascending a cliff being pulled by something. When she reached out to it she discovered it was not a rope but a sticky filament of some sort. While this was happening, strange creatures of the underdark flew around trying to snag what the Cave Fisher had caught before it reeled Waverly all the way up.


A battle broke out to save the rogue and Rigel managed to maneuver one of the magic carpets up to the ledge and freed Waverly, who had lost her weapon on the sticky filament along with way.


Next the group found themselves solving a puzzle in a room with many doors. Erandur was able to help Waverly solve some of the more tricky parts of the puzzle.


Somehow, someway, the group managed to find themselves inside of a treasure vault. For a brief second there was a little bit of alarm as a rare, platinum piece of gnomish origin, fell to the floor and rolled into a corner.


Now the group found themselves in a large room with no doors. Here a handful of elite guards spoke with a Githyanki Knight. They all turned their attention to the intruders and fought to the death.


Once they were dealt with, a Mummy Lord emerged from the sarcophagus and animated the dead soldiers as zombies.


The fight was tough and the Mummy Lord maneuvered itself into a corner behind a wall of biting insects, but the heroes, those still standing, managed to push their way through and defeat the undead creature.


The group found themselves sprinting across and open area next to Breshard Base, sirens going off, Legion of Aqium soliders chasing, and several dragons starting to take to air.


The heroes rounded the corner and found what they were looking for. The Sentinel, a gnomish airship.


Thanks to the special platinum gnomish coin, they convinced Zimble to take The Sentinel to the skies as the group assisted however they could. Zimble pointed to two balistas mounted on the deck as everyone saw the dragons approaching quickly.

But instead of attacking the large red dragon flew next to them, We will hold up out end of the bargain. Pray you do the same.

The Sentinel set a course back to Decius while the dragons flew off, not returning to Aqium. Corvus Septum looked at each other hoping that someone would remember the deal they apparently made with the dragons.

No one did.


Enter Aqium
4th Era - Session #32

Gruk appeared, Brenna released him. He makes mention of an impending attack before passing out. Morthos will relay message when available.

Report back from Bliss

CS prepares to go through red pillar, Brodus first. Had to clear it out.


Come out into what they later learn to be central Aqium, near the town of Yatra. Only lights on are the tavern


No big deal, ushered to the back, see some of the locals. Orcs from the Sengo Mines bust in, cause trouble. A fight breaks out.


the female halfling slips out of the tavern during fight, but PCs capture male. His name in Pimric, and in exchange for staying out of trouble, he takes them to his cousin’s house. Pcs kick in the door, find a messenger bottle inside. Pimric takes them to his house, and they meet Primrose Goodburrow, who they knew was an potential agent that they could have hired.

They learn she was hired by the Abyssal Blades and had a mission here. She explains that the Blackstryke brothers are working on mass creating golems. They get their supplies from the mines, both salt and stone. PCs radio back to HQ, they are told the Wizard Tower is the priority, and the mines are secondary.

PCs head out and find two golems fighting each other. Later they learn the two brothers mind-melded into the golems to practice fight.


PCs enter the tower, see that the weapons in the hands of the statues are moveable. Everyone immediately goes off in different directions.


The ancient Aqium room is explored as is the kitchen, where an unseen servant prepares stew. Brodus follows the bowls to the living room and finds bone keys and a book


Two more rooms are explored, including a library with notes on golems and notes on a species called demons, slaads, and whatnot. Possible enemies of the Scourge? These notes were thrown into a back room.

Also, other PCs opened a crypt of the two wizards’s father and arose a death knight. Brodus gets banished but the DK loses concentration and he is brought back. They kill him,


Waverly gets hit by the blades from the lever trap.
PCs solve the puzzle by moving the statue weapons around to open up the 2nd floor. They walk through the layer of water. Next room, they get zapped (soaking wet) by electric pillars. They race to a room and open it with the bone keys before they get zapped again.

They come across the bedrooms, the second library, the creation room, and the broken ledge where the wizards say and controlled the golems. Up the stairs (thanks to another lever) to a teleportation room


PCs got teleported around as they fought dread warriors before finishing them off for good.

Citadel Portals
Session #31

Corvus Septum woke up and were first greeted with a handful of messages from the bottle from their agents.

Bliss – Was looking into the missing agent in Kinrick and reported that she got arrested by the Legion of Aqium as they too seemed to be looking for this missing agent and whatever item they possessed. Bliss was finally released, along with others, and began working in one of the local taverns in town. She asked how she should proceed.

Stath – Investigated the small town of Snakefalls which seemed to be ground zero of a campaign of acceptance for Astriminar the Lich, for what he had done in ridding the world of the Scourge. Stath reported back that the vocal uprising was not caused by Aqium influence, but rather from free-thinking, rational people of the town. Stath asked if he should eliminate the leadership of their organization or not.

Lar – Hired a team to assist him as they looked for the second temple of the ancient Khete-Tymir civilization. He reported that he had made progress in the evidence in the discovery of a old roadway system.

After responses were sent back, Corvus took stock of where they were in the ruins of the Citadel. They had already obtained the Blue and Green Infusing Stones, a handful of liquid silver, and found that a missing candlestick could open a secret passage in the alter room. The group decided to investigate the basement sewers.


After working through the arcane locks on the main gate, and alerting everything on this level. The group ran into a couple of Banelings, which are beetles that explode in a rain of acid. Later, they ran into a swarm of them


In this rocky, difficult-to-impossible terrain, the group found in the missing candlestick. In the hands of an ink devil who flicked the mark of Asmodeus on to Brodus. After the fight, Burpuller burnt one of his 3rd level spells to cast remove curse and save the minotaur.



After investigating a room with a crude pentagram scrawled into the stone, the group proceeded through the fire trap. A conveyor belt pushed them back and they were blocked by lemurs, while










Return to The Citadel
4th Era - 30th Session

Corvus Septum spends the next two weeks in Arabona, recuperating from the battle and helping restore the city. You are surprised to hear that Chancellor Gavin is in town and wants to speak with you. He congratulates to your efforts here and is happy to see Rigel is better.

You have certainly served Decius well in this war and it is time for additional responsibilities. You should have your own agents that work under you. I will provide you with a list of smaller side missions and it will be your job to give them out to your agents as you see fit. They will report back to you and will have their own Message Bottles to stay connected with you. Here is a list of candidates I think will be suitable for the job. There will be no interview process as we need to keep this a secret. You will need to choose three of these.

Stath Cloudhelm (Human male fighter) – You have worked with him before in Dunbar. He provided transportation for you from Dunbar to Zatha and he arrested Terribeth of the Red Sisters in order to replace her with Ethne. Stath is very low key, able to blend in as a local in various locations.

Lar Morningsun (human male wizard) – Another person you have worked with, he was our inside contact in Fort Rifugio who Evaine spoke with just outside the Misty Moon Inn. He left the stashes for you around the city as you rescued Morthos. He works well alone and has a great network of connections for arcane supplies.

Hendrick Zin (human male rogue) – He is currently acting as Asori Nemat of the Legion of Aqium and is stationed in Zatha. He aided Ethne while she was in town on her solo mission and has mentioned that Aqium suspicions of a traitor in the midst have been on the rise lately. Hendrick is loyal and has a good understating of how the Legion operates.

Captain Cimris (Kenku male rogue) – Captain of the Nightingale pirate ship, he has aided us in the past as well transporting Ethne to Zatha as well as taking Todrick and Emily Chespian to safety. He has sailed all over the world and has managed to evade capture and seizure many times.

Rhoghar (dragonborn male fighter) – On loan to you from Legate Emeka of Anavio. He is strong, dedicated, and follows orders well. Perhaps he is a wasted asset following you around.

Flickton Tumblebyte (Gnome male rogue) – A curious choice no doubt, but the owner of the Tumblebyte Circus and Extravaganza does get around the continent a lot and has connections in every city. Possible great information broker.

Primrose Goodburrow (Halfling female rogue) – From the town of Odenburg in Brind-Amor. She arrived here a few years ago and I’ve sent her out on a couple of fact gathering missions. Very charismatic, very unsuspecting, and she gets the job done.

Janna Maerseer (Elf female wizard) – Another individual from Brind-Amor, Janna came her years ago to study arcane magics and is a renowned researcher in that field. She brings with her a wealth of knowledge and research from her homeland with the Galadinthar Elves.

Mikael Netherford (Human male cleric) – Grandson of Mayor Nicholas Netherford, who was a part of The Arisen organization that first led the rebellion against the former Emperor. Mikael is well received throughout Decius and carries a good amount of clout with his followers.

Bliss (Tiefling female bard) – Famous performer throughout Decius and has actually performed in Aqium before the start of the Great War. Attractive and stunning, she has swayed the minds of men for a long time.

Marlumin (Half-Elf, male druid) – One of the leading druids of Decius, he has a unique ability to focus on the entire continental ecosystem instead of just his realm of the forests. He is well known and respected and he has connections with the Shields of Autumn.

Senrith A’Daris (Drow elf, male, monk/rogue) – This one is admittedly a long-shot but I have heard that the Aqium superspy has suffered a falling out with his commanders lately and could offer his services up to the highest bidder.

The group discussed this for some time and decided to go with Stath Cloudhelm, Bliss, and Lar Morningsun.


Chancellor Gavin made arrangements to contract these three and immediately gave Corvus four missions to dole out to their agents:

No Contact: We have lost communications with another agent we have in Kinrick. She was holding a very valuable item that was to be picked up by HQ. When our courier arrived, she was nowhere to be found.

Bring Him Home: We have an important individual who needs our help, unfortunately he lives just inside the Aqium border, east of Anavio. An agent will need to sneak across the border and bring this individual back into the Alimlar Domain.

Dissention: A small town near the border between Alimlar and Aqium has been making a lot of noise about welcoming the Legion of Aqium into the town. An Agent will need to find out why and put a stop to this.

Second Temple: Based on your information from your excursion in the Durn Khete-Tymir ruins, we have an idea where the second temple might be located. An Agent will need to look into this further to find its location and possible scout it out.

Having four missions and only three agents, the group had to decide which one to skip out on. Reluctantly the decided to forgo the Bring Him Home mission. The other missions were assigned as follows:

No Contact – Bliss (Medium risk/reward)
Dissention – Stath Cloudhelm (Medium risk/reward)
Second Temple – Lar Morningsun (Medium risk/reward)

A couple of days later, Chancellor Gavin spoke to you again about your next mission:

Morthos feels like he is close to a solution with the leftover arcane magics from the Robes of the Fallen. The artifact he could create would be a boon for us and a strike against Astriminar himself. You will need to escort the arcane researcher into Aqium lands to the ruins of the old Citadel. The Galerius Brotherhood of the 3rd Era, not only used The Citadel as a training ground for its fighters, but a great deal of research and experiments were conducted here. In fact, heroes of old absconded with the artifact known as the Crown of Shadows while it was here. Morthos believes everything he needs to complete his project lay in the ruins of The Citadel.

The following day, Corvus Septum set out with Morthos to travel to the ruins of The Citadel. A few hours later the group passed the broken bridge that is now undergoing permanent repair from the hastily made patch-up done right before the attack on the behest of Corvus Septum. The same workers were seen huddled around a small fire eating meager food. Seems like a great opportunity for Corvus to show their appreciation for these workers for their help in the battle, but no. Corvus Septum just walked right by them.

The Tower of the Rose, where Corvus fought and killed a Naina Dragon, was under construction and they met the new owner of the Tower, Symus Azzo. Symus is a collector of exquisite items and he was delighted to give them a quick tour of the Tower. Corvus walked passed many strange and exotic items including a mechanical dog, a forearm of a warforged, and what he proclaims as the First spellbook ever created written by Quirre of Arzak, several thousands of years ago.


Symus had a proposition for the group. He is in need of people with their skill set, to acquire items for him of which he will pay handsomely for. One in particular is an item called, The Horn of Winter. Symus would later say that it is far to the north in Ramicus. Most recent mention of the Horn of Winter comes from a song written by a dwarven bard named Thaygrum Aleborn. Corvus looked at each other, knowing that same bard was rumored to have died in the lair of Kathaydus the White alongside the Lute of Soothing, which they just recovered to help Rigel 108 and his ceremony to rid the curse of the Robes of the Fallen.

Symus offered a reward of 5,000 gp for it. Evaine (Eleanora?) countered with the mechanical dog instead. A deal was never reached, but Symus hoped to work with the group in the future.

By the end of the first night of travel, the group reached Roth Point, which was the staging area for the Nosiriath Warriors during the early stages of the battle. A few of the locals gave friendly waves to Corvus as they passed through town, all except one. A woman spat and cursed them for, killing my husband! Sebni was a good man who never harmed you, or you, or you. And I will have my revenge! The locals pulled Helena away and tried to calm her down.

From here travel entered the hills which was full of bad omens starting with cultures circling overhead.


Soon Corvus reached the same pitched bridge where they got ambushed last time. Brenna flew over the area and spotted an abandoned wagon on the far side. Carefully, she went down and investigate but found nothing. Nervously the group crossed the bridge and continued on.

As the group reached the mountains they stopped for a mid day meal near some ancient ruins. But their food was spoiled, all of it. Water in canteens evaporated instantly, and Morthos had a bad feeling about this place and urged everyone to leave immediately.


A few days later, Morthos would reveal that he think that some evil and powerful creature lived nearby as creatures of that magnitude are know to cause great and terrible effects on the land around them.

Corvus Septum neared their destination as they began their descent from the mountains, passing through a narrow canyon. The ground rattled with a loud thud as a mountain troll dropped in behind them to attack.


Everyone was able to avoid succumbing to the stomp attack, but Eleanora got kicked back 20-feet one time. Ethne was able to deliver the killing blow, saving the day.

From a good vantage point in the hills, the group could see the remains of the Citadel, and could stop two entrances to what remained of the complex. A main entrance and a side tunnel.


The group chose the tunnel and discovered an entrance that seemed to have come about after the destruction of the former Brotherhood stronghold. The first room they came to was filled with rubble and debris, with all the doors boarded up and barricaded shut.


The group plowed forward and found a room partially submerged in what seemed like shallow water, only to discover a handful of nihilistic zombies emerge from the pool. Later it would be learned that they served an ancient aboleth far below this structure.


Here Burpuller surveys the complex to see where to go next.


Another room was charred and singed with four undead creatures, two skeletons on fire and two skeletons with four arms each.


In a far corner of this level the group found a sewer entrance that would later be learned that leads to a level of strange happenings down there. Also, one of the items needed by Morthos (Blue Infusing Stone) was found in this room.


This was a strange room. The climate had been changed to a humid jungle, filled with undead from the continent of Xilo, including a creature they kept throwing up on Eleanora.


Once this level was cleared up (although the group would need to return when they found the missing candlestick from the altar) they crept up the stairs to the next level, coming out in the storage room.


Here was partial battlement area that had been taken over by a tribe of orcs. The battle raged inside the partial fortress…


and on top of the fortress.


Burpuller got dropped at one point but the crew managed to save the day.


But not before one of the orcs escaped the warn the others.


I’m pretty sure the group returned to the Undead level to rest up before pushing on. The saga continues in Citadel Portals.

Retaking of Arabona
4th Era - 29th Session

Corvus Septum returned to Khirn Doral and preparations were made to get them up to speed on their role in the attack to retake Arabona. The plan is for them to head out a day ahead of the main force and secure certain areas around Arabona.

The group was dropped off not far from shore and they made their way into the small fishing town. Rigel 108 snuck up and took out a guard on patrol.


Evaine and Brodus moved to a corner and spotted another guard up on a balcony.


As Rigel and Waverly turned the corner, hetook out the guard by the bell, while she fired two shots on the balcony guard, both misses. Evaine took him out from her position. Off screen, Brenna was making her way to the guard atop the building next to the unlit brazier.


Burpuller circled around and took out another guard who just came out on a house.


Evaine flew up to the unlit brazier and with the help of Brenna, they took out the last guard before any alarms could be raised. The group informed the bleary eye villagers that the invasion was to take place in the morning.

From here the group headed off to the Tower of the Rose to clear it out. When they reached it they found a dilapidated, run-down tower, with just a tiny flicker of light from the top.


Waverly, Ethne, and Rigel trudged up the stairs to find an old woman sitting down, eating dinner. Ethne informed her that the Warriors of Nosiriath would need to use this abandoned tower, in preparations for the retaking of Arabona. The old lady set down her knife and pushed the plate of raw meat away. No. The Tower of the Rose will not be used tonight. Please show yourselves out.


Ethne insisted and started to feel like something was wrong. After the heroes failed to heed a second warning the old lady lept over the side of the tower, only to rise back up as a Naina.


The fight was difficult as the dragon constantly circled the perimeter around the top of the tower. Brodus, who had just came up the stairs, was dominated and sent away. Burpuller popped up from time to time during the battle to offer healing to those taking damage up top. Rigel and Waverly both used their residium to coat their ranged weapons in hopes of dealing actual damage to the beast.

Eventually the dropped the beast and cleared the tower for use during the attack.

The heroes pressed on towards Arabona in search for the entrance to the caves below the city. But before they did they cam across a partially collapsed bridge. A bridge that would be crossed by the Nosiriath warriors soon as they marched on the city.


Nearby were some unmotivated workers from Arabona. They had been sent out by the new leaders of the captured city, and they were less than enthused to be working on this in the middle of the night. Someone, I think it was Brodus (?), gave a great speech and motivated the workers to repair this bridge now as help was on the way.

The heroes reached the ruins of the old Temple of Ao on the outskirts of the city and quickly found the secret trapdoor to the caves below the city. But as they entered, they were caught surprised by a handful of dust goblins.


The goblins poked out from around every corner, pelting the heroes who ranged weapons, drawing them deeper in the complex and spreading them out.


Soon the heroes found themselves in the central chamber, where even more of the goblins appeared out of nowhere to attack.


They even appeared on narrow walkways above them.


The group pressed on, deeper and deeper into the caverns.


Frustrated, Brodus barreled his way into the final chamber, through a narrow corridor.


The group emerged to a silent and empty rook, they were finally no longer under attack from the dust goblins.


Then the rocks began to rumble and shudder, a wasteland dragon wyrmling, that was previously mistaken for the pile of rocks, raised its head and breathed acid down on the heroes. Seconds later, the room filled with more dust goblins.


But once their leader, the wasteland dragon was put down, the remaining goblins scurried down the exits, never to be seen again.

The heroes looked at the seven exits from this room and caught a faint whiff of fresh air down the correct tunnel, leading them to the surface where they would light the flare signaling to their army that they had completed their tasks.

But above the bridge they came out under, they could hear the sounds of marching. Brenna’s raven was sent up and they saw a handful of Aqium soldiers marching towards Arabona led by a Bearfolk Chieftain. They set up their own ambush on the bridge.


Brenna through down Hungar of Hadar and killed most of the guards instantly. The bearfolk pulled two of the guards with him back off of the bridge. One of them turned out to be a battlemage, who casts Ice Storm on the heroes. the heroes pressed forward and caught up with the Aqium soldiers just off the bridge where they were able to finish them off.


The flare was set off and soon the battle was underway.

The heroes were given command over a small area of the war and successfully orchestrated attacks on the Aqium side of the wall while preventing counter attacks by them. Causalities were high, but in the end they prevailed and the warriors of Nosiriath had reclaimed the city of Arabona from the Legion of Aqium.


4th Era - 28th Session

Corvus Septum put as much distance as they could between themselves and Commander Vahlen’s troops from Fort Rifugio. Once they felt they were safe, Brodus found a set of ancient ruins for them to hide out for a bit while Morthos communicated with Chancellor Gavin at HQ.

While they were waiting, a group of bandits wandered by. Corvus Septum darted out of the ruins and slew them before they could speak. One of the six managed to get away.


Morthos wraps up communication with HQ, and gives the group the news:

Chancellor Gavin and I agree that we must pull out all the stops on this one. There are others that can greatly swing probabilities into our favor. The Holy Warriors of the Nosiriath Realm. Today, we start a trek to Pella’s Wish to seek the aid of Triton 714.

Commander Vahlen sent out scout teams in all directions hoping to find the group them infiltrated his fort and rescued Morthos. One of those teams found them a planned out an ambush on the bridge, charging in from both sides as the group was in the middle.


The battle was kicked off by an Aqium wizard, shrouded in flames, casting fireball at the heroes.

Poor Evaine got stuck in the rear, thanks to some clever maneuvering from Brenna, and the gnome was quickly overrun by two guards and a charging minotaur, and was dropped. Ethne managed to swings around to administer a healing potion to save her after two death save fails. The Aqium wizard gots dropped but continues to burn well after death, nothing to be recovered off of him.

The following day they ran into the traveling salesman Mort and Sons. Both sides haggle back and forth. Brodus notices a sweet hat one of the scrawny sons was wearing and buys it from him for a single gold piece. Little did he knows that it was a minor magical item. In the end, the group buys some healing potions as well as the Keoghtum Ointment.


In the afternoon of the next day, the crew was heading up a narrow mountain pass when they saw a giant rock take out a goat just up ahead. Brenna sent her raven out for scouting and discovered a Stone Giant about 150-feet up the mountain side, sitting back, drinking mead, and throwing rocks at random targets, and laughing. The group decided to dart or sneak past him.

Rigel made it.
Waverly made it.
Brenna made it.
Ethne made it.
Brodus got hit once, stumbled, but eventually made it.
Evaine….not so much. The gnome mystic was hit dead center with a rock and tumbled down the mountain side, dropping to just 6 HPs. She managed to climb her way back up the mountain and back to the others. The stone giant got a good laugh out of this.


Just a day out of Pella’s Wish the group came to a long oak tree alongside the trail and from here, Brodus investigated a thrashing sound coming from nearby bushes. It was a horse, still hitched to a wagon, tangled up in the bushes. Near this was a campsite. The rest of the group came over to investigate and found two dead bodies and drag marks. The trail led to a hastily assembled altar, and here was a dead boy bleed dry, and a young female holding a serrated dagger. In her pocket was a note:


A day out of Pella’s Wish you will come across an oak tree standing by itself along the road in a forest of pine trees. Convince your family to camp there for the night. Take care of your father and mother, then bring your brother to us. Then and only then will you be welcomed to your new family of the Red Sisters.

- The Maiden

The group was able to piece together all the clues. Young Abigail was set to join the Red Sisters and was told to do it here. She poisoned her father (Father Isaac) and stabbed her mother. She knocked her little brother out and together with the Red Sisters, dragged him over to the altar they quickly made. Abigail started to have second thoughts about this and turned on the Red Sisters, who killed her. The Red Sisters continued along with their ritual, bleeding out here little brother.


Sixteen days after Rigel donned the Robes of the Fallen, the group arrived in Pella’s Wish. Triton 714 and the rest of the Holy Warriors were expecting them and Triton came out to greet the group.


While Triton and Morthos went aside to discuss how to proceed, the group had time to see some of the highlights of the mountain town.

Brightblade Barracks – training and housing facility for Paladins stationed here, named after Lord Endrick Brightblade

Shrine of Ao – A three-story high church, very elaborate architecture, large statue of Ao on top. Small statue of Elemiah, First Quill of the Sacred Writings, out front

Shack of the First Quill – the original home that Pella (later Elemiah) grew up in. Ropes in place to prevent anyone from entering.

Triton and Morthos returned with a plan. The group would travel to the northern continent of Ramicus to the dwarven city of Khirn Doral, and here is where they will perform the rituals needed to lift the curse from Rigel.

It was a three-day trek from Pella’s Wish to the coastal fishing town of Varksa. Along the way the group got a little more sense of the lifestyle of the Nosiriath Realm. Thanks to the widespread faith in Ao, it was like everyone was on the same page. There was a great deal of respect for the Holy Warriors from the citizens, and a strong bond of protection from the warriors to its citizens. Religious rituals were observed along the way automatically.


In Varksa, the entourage board The Conviction, and sailed north to Khirn Doral. From the docks of the dwarven kingdom they were whisked into the mountain city and taken directly to a War Council meeting. Presiding over this was dwarven king, Karrig Thror, leader of the Dhirnamor Dwarves, and Justicar Aneasar representing the faith of Ao.


Corvus was able to witness the strong relationship between the dwarves and the humans. The humans are devote followers of Ao and the dwarves intensely revere Law and Order. The two groups are not exactly alike, but it is easy to see the common grounds.



The talk of the war meeting centered around the battle plans that Corvus Septum recently stole from Fort Rifugio, specifically they were planning to retake the city of Arabona from the Legion of Aqium. As the meeting was wrapping up, Triton was allowed to speak about the situation concerning Rigel. Both the dwarven king and the High Priest of Ao were saddened to hear the news but both pressed that the group had bigger matters to attend to and that those plans could not be derailed for one person. Triton pounded the table and gave an impassionate speech about duty and honor in the eyes of Ao and convinced the two leaders to allow him to head up efforts to save Rigel.

Triton and Morthos gathered the group together to explain the plan to save Rigel. Rigel could read from either the Book of Exalted Deeds or the Book of Vile Darkness, in the process the book would vanish from this location only to appear elsewhere in the world. The Exalted Deeds was a difficult read, but carried with it less severe penalties for failure. The Vile Darkness was an easier read, but brought with it harsh penalties for failure.


Rigel 108 thought about this a chose the Book of Exalted Deeds. Morthos and Triton would begin to prepare the chamber where the reading would take place and gave the heroes a list of tasks they could complete in the next few days that could help Rigel in the reading.

First: There is a plant called Artic Briar that can be prepared like tea and when you drink it, it will help stabilize your mental fortitude when you read. It only grows in the mountains.

Second: A local dwarven bard by the name of Thaygrin Aleborn possessed a magical item known as the Lute of Soothing. It is known to calm feelings in those who listen. If it is played in the background during your reading, it will help maintain your emotions. Thaygrin led an expedition of adventurers north of here to the lair of Kathaydus the White, where he believed that he could tame the dragon. That was eight months ago.

Third: There is a warrior spirit that lives north of here called Milja who wears a Headband of Intellect. See if she would be willing to let you borrow it for the reading. Milja is Valkyrie who constantly looks to test her prowess in battle against others.

Corvus Septum set out the following day to recover as much as they could before time ran out. Blizzard conditions rolled into the region, limiting visibility and hindering their search.


At the end of the first day the group found Milja, the Valkyrie. She was badly injured from a recent encounter. Ethne healed her up and the group explained the situation. Milja was in no condition to fight and the group wisely accepted that and instead offered to go after whoever did this to here. Milja says it was the Ice Maiden nearby who nearly defeated her along with her pack of winter wolves.


The group headed to the direction the Valkyrie pointed and before they knew it they were ambushed by the Ice Maiden and her wolves.


The Ice Maiden was fierce opponent, able to turn invisible each round at will. Her flaw was attacking Brodus as an attack of opportunity and making herself visible for an entire round. That was enough for the heroes the slay her on the spot.


The group returned to Milja and showed here evidence of their kill. Milja handed over the Headband and wished they good fortune.

Continuing along their search at the end of the second day the group found the lair of Kathaydus the White. As the entered the snow cave they saw an ice mephit who quickly radioed in to the white dragon that her lair had been breached. The group sensed that she would return soon.


The group split into two to cover more ground. Rigel, Brenna, and Brodus fought and handful of yeti in the next chamber


Meanwhile the gnomes and Waverly stumbled right into one of the five treasure troves in cave complex. Luck was on their side as they immediately found the Lute of Soothing. The signal was given and the group dashed out of the lair well before Kathaydus could return.

Near the end of the third day the group climbed into the mountain and found the Artic Briar plant they sought. But as they pulled it from the snow packed mountains they turned and saw a frost giant flanked by two polar bears. The giant was furious that they trespassed on sacred grounds and raised his battle axe up high, nearly slicing Waverly in two.


Corvus Septum separated their attackers and then focused their efforts on the giant, it wasn’t long before they were victorious.


The group high tailed it back to Khirn Doral and final preparations where made. Triton wished Rigel good luck and the warforged began reading the Book of Exalted Deeds in hopes of ridding the curse from him. The tea was made, the lute was played and the headband was worn.


Success! Rigel made it though the reading the book disappeared, and the robes, one of the Seven Artifacts, wase destroyed. Almost immediately his skin began to look better. Triton asked Rigel how he felt and he replied that he felt great and relieved. Later that night, Rigel asked Triton to tell him more about the Sacred Writings of Ao.

Morthos gathered the arcane remains of the robes and believes that a new artifact could be made from what was left of the robes.

With little time for rest the warship were being loaded for the assault on Arabona. King Thror and Justicar Aneasar were both pleased to see the ritual work and that such a great asset to the cause was back on his feet. They asked if Corvus Septum might be up to the task of assisting in the assault. There was a great deal they could do to turn to tides of the way in their favor.

Of course Corvus Septum agreed and they were quickly thrown on a ship bound for Arabona and a day ahead of the main fleet. They had one day to prepare for the landing of the main forces.

Operation Dispel
4th Era - 27th Session

The heroes healed up and were met by the tosculi who were pleased to see they removed the others from their home. They escorted you back to the cave-in that was created by the Legion and after you left, immediately started fixing the wall.

Once you made your way back to the Stator Mines a message was sent through the bottle to HQ about your situation, regarding Rigel 108 and the Robes of the Fallen. You spent the next couple of days recovering in the Broken Dagger waiting for a reply.

Two days later you finally heard back.

Rigel 108
Team Leader
Corvus Septum
Operation Dispel

There is only one person that we know of that can help you with this predicament. He is an arcane and divine researcher named Morthos. He has retired to the village of Alnerwick. However, this village lies within the borders of Aqium, about 4-5 days from your location. Legion forces that recently took Arabona also captured the nearby Fort Rifugio. You’ll need to be careful as you will be in enemy territory. Report back when you reach the village.

Corvus Septum spent the next four days traveling into Aqium territories to the village of Alnerwick. As they approached, they saw plumes of black smoke.


A handful of women were all that remained, they said the Legion came down from Fort Rifugio, killed all the men, and all for the damn tiefling, Morthos.


The heroes contacted HQ about this latest development

Rigel 108
Team Leader
Corvus Septum
Operation Dispel

You will need to infiltrate Fort Rifugio, find Morthos, and break him out. This is a well defended fortress manned by those who captured Arabona. A direct assault on the fortress is ill-advised, so you’ll need to split up into two-man teams when you reach the fortress walls and find different points of entry.

Also, Commander Vahlen is the person in charge of Fort Rifugio and he has been instrumental in developing the war plans for the Legion herein Decius. It is likely that he has the plans on him, so if you can get copies of them, it was be a tremendous boon for Decius. We have an operative within the fortress who will try and assist you as best he can. He has placed a handful of stashes around the fortress with this symbol on them:


Keep an eye out for them, they could be very valuable to accomplish your mission. Try and knock out the spotlights in the field next to the fort, they could be a great help in your escape. Get Morthos out and back to Alimar, the war plans are optional.

Corvus started to head towards Fort Rifugio and Brenna sent out her raven to scout out ahead.


Corvus wisely waits until night before making their move towards the fort, beginning their approach from the safety of a heavily wooded area.


The heroes quickly dispatched a guard sleeping in a set of ruins, then slipped past two more that stopped to watch two squirrels fight over an acorn.


After they quickly and quietly dealt with some rats. From here the group split up. Brenna and Brodus going up the west side of the fields while the gnomes headed up the east side and going through the stream.


A nearby guard swore he saw or heard something in the stream and moved over to investigate while the gnomes remained still. Eventually he gave up and Evaine and Ethne continued upstream.

Meanwhile on the other side, Brenna and Brodus slipped past some more guards along the way.


Until they reached a breach in the main wall. A handful of laborers were working on it. A guard with his back to the area was not far away. The two slipped past the opening and down into a sewer grate and into the sewers.


While it was night, the entire fortress was well light, and included two spotlights over the main gate, similar to the ones in the fields.


Brenna and Brodus continued into the sewers and dealt with a carrion crawler.


Meanwhile, the gnomes slipped in under the grate for the stream and entered the fort.


From here they entered a different sewer system, unconnected to the one the others went through. Once there, they ran right into a giant spider.


Brodus and Brenna worked on clearing out the rest of the main sewer area, dispatching a 2nd and 3rd carrion crawler.


The gnomes passed the winch room and came up onto the streets of the fort, in the far southeast corner.


At about the same time, Brenna and Brodus came up near the center of the fort, not far from the main guard building.


Here they saw Commander Vahlen, with escorts, enter the main guard building. They tried to listen in and pretend they were guards here but all they saw was Vahlen eventually leave this area and head to the Misty Moon Inn. From here they headed up to the top of the northeast tower, and took out the scout.


They gnomes maneuvered around to a nice hiding place behind the Misty Moon Inn. Fortune and luck were on their side as Evaine spoke with their trusted contact in the fort. He whispered to her at the window that Vahlen was here with guards and later he dropped her one of the secret stashes.

Brenna and Brodus circled around to the battlements and using a nearby ladder, slipped into the 2nd floor of the mansion.


Here they learned, from the butler, that this is where Vahlen lives. They were able to fool the butler, not only making him believe they were here to fix the chandelier, but also that they should be paid 3 gps for it.


Luck was on their side again and the gnomes ran into Brodus and Brenna in a dark alley. They exchanged information on what each had learned so far.


Evaine told them about the silent horn they acquire that only the two of them could hear. They set up a 3 signal pattern to communicate with each other. The two teams compared notes and divided up the remaining parts of the fort.

The gnomes headed for an area that turned out to be the interrogation chamber and confronted the torturer.


As they left this area, they saw the body of the scout that Brodus and Brenna killed atop the tower and threw into the river.


The gnomes made it to the southwest tower and climbed up the sides to take out the scout up top.


Brodus and Brenna began to work their way through the marketplace.

Luck would turn on the gnomes as the scout atop the tower was crafty and resilient. They nearly had him thrown off the tower but he caught himself on the railing with his rand. Meanwhile in the distance, at the market square, something else was about to go down.


Meanwhile, Vahlen appeared and moved through the marketplace with his guards, one of them a minotaur.


The minotaur stopped and looked at Brodus, You! What is your name? What herd are you from?

Brodus stumbled through his answers to the now unbelieving minotaur. A fight was inevitable.


In a case of perfect timing, the gnomes flung the scout off the tower who wailed in pain and landed with a loud thud. Alarms were raised throughout the fort. Vahlen and his minotaur bodyguard raced towards the SE tower while Brenna and Brodus seized the opening and made a run for it.

The gnomes ducked into the 2nd floor of the guard tower and found Morthos, chained to a wall.


Evaine signaled that they have the target and it is time for everyone to get the hell out of here.

Brodus ran through a guard coming over the bridge and escaped the way the gnomes came into the fort.


Brenna ducked back into the sewers and escaped the way she and Brodus came into the fort.

The gnomes, with Morthos, escaped through the nearby breach in the wall and to the open fields in front of the fort.

Brodus lifted the gate over the stream and the body of the guard he threw over before, washed down the stream, right into the paws of a bear fishing in the stream


The gnomes dealt with a guard and with Morthos continued along, behind them, and invisible Brenna saw the direction they were heading.


As they made a push, Evaine knocked out the nearby spotlight temporarily, but it was enough to get through the open area and back into more wooded areas.


Brodus darted down the front of the fort and came in behind the his fellow comrades.


But by this time Vahlen and the minotaur bodyguard were made it to the first spotlight which was not up and running again. Brodus was caught, the two minotaurs circled each other in a fight to the death. Brodus was ready to lay down his life so that his comrades could escape, but Brenna swung back around to cast a spell. It was just enough for Brodus to slip away.

Corvus Septum put a couple of days between themselves and Fort Rifugio. During that time they contacted HQ and brought Morthos up to speed on the situation. Morthos said their was someone that could help them. In the Nosiriath Realm, a unique individual by the name of Triton 714.

Throughout the mission the group stumbled upon several notes, letters, and documents that showed a glimpse to things happening behind the scenes. Here are the highlights of them:

The story continues in North.


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